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Post by Elegant Lily on Jan 11, 2018 16:28:13 GMT -5
Thank you, it worked!
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Post by Elegant Lily on Jan 11, 2018 14:42:59 GMT -5
Hey guys, i am having a problem with my mesh. Here is an image. And here is my .package and .blend file: Package Blend
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Post by Elegant Lily on Oct 17, 2017 7:14:45 GMT -5
Keep going
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Post by Elegant Lily on Oct 17, 2017 7:07:59 GMT -5
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Post by Elegant Lily on Oct 16, 2017 19:22:26 GMT -5
I did. But it's okay i figured it out. I started the process by importing it into paint.net and then changing it to black and white and exporting it to photoshop and just copying the channels.
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Post by Elegant Lily on Oct 16, 2017 8:03:52 GMT -5
Thank you Fedora. I fixed the sliders but I have not been able to fix the normals. I did it the way misters said to do it like copying the red channel to the alpha and so on. I have been doing this for a long time and didn't have any problem with it but I don't know why it is suddenly like that. I also notices that once I opened my bump map in photocopy, the alpha channel is white instead of a grey colour. If anyone could be willing to figure out what is happening, I would be greatful.
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Post by Elegant Lily on Oct 15, 2017 22:30:55 GMT -5
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Post by Elegant Lily on Oct 15, 2017 22:29:55 GMT -5
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Post by Elegant Lily on Oct 15, 2017 19:14:02 GMT -5
Blender has a milkshape plugin so, you just need to import your mesh into blender and use the plugin to export to milkshape
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Post by Elegant Lily on Oct 15, 2017 19:06:00 GMT -5
Hello guys, I am having trouble with my newest project. At first, i was having problems with weight transfer in blender 2.76 so i had to download 2.70 to take care of the weight problem. But now another problem i'm having is that my mesh is shiny in the game even though i don't have a specular or shadow map. Also, i cannot seem to adjust the sliders for my sim. It is stuck at one certain weight.And finally. the body of the sim when it wears my mesh, is a different color. This has never happened before so, i am not sure what is going on. Here are examples of what i am talking about: The legs in numbers 1 and 2 are a different colors. And number 3 slider is not working correctly compared to number 4. By the way, my mesh is the black and white jumper. Thanks.
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Post by Elegant Lily on Oct 10, 2017 18:29:46 GMT -5
yes it should work
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Post by Elegant Lily on Jul 7, 2017 10:07:21 GMT -5
You might also want to scale your clothes bigger in marvelous designer. It is probably just too tight.
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Post by Elegant Lily on Jul 1, 2017 17:40:00 GMT -5
Yes you will do the same thing
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Post by Elegant Lily on Jul 1, 2017 15:06:06 GMT -5
Delete those. Also, i would recommend to lower the polycount for the mesh by following this or this tutorial. After that, i would recommend redoing uv1. And also do the LOD1, 2, and 3 because i noticed that you did not do it. You can follow this tutorial for that. And try to use blender 2.70 instead. These should fix it.
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Post by Elegant Lily on Jul 1, 2017 0:14:52 GMT -5
You do these steps after you finish your LOD0. You go to your saved LOD0 mesh .blend file. Then you delete the body leaving only your mesh. Meaning if it is a shirt that you made, you will delete the naked top leaving only your shirt. Then you save it under a different file name. Then you will open LOD1 that you exported from s4s and you will go to file> append, and append the file containing only your mesh. Then you follow the rest of the steps. I hope this helps even a little :)Please don't hesitate to ask any other questions.
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