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Post by ethyrdude on Dec 6, 2017 23:38:50 GMT -5
I do a good enough job of confusing myself, however, this seems to work, almost. Yeah, there is an almost. If the walls are 90 degrees, it works but if you happen to decide to make one wall straight and the other wall at a 45 degree angle then you cannot place the window in the corner on the straight wall without the MOO cheat. I thought maybe the other windows wouldn't work either but they do so perhaps this needs to be reduced to 0.4?
I'll play with this tomorrow as I am starting to see two windows where there is only one. After all this,I think I will make all my houses with just this window, to justify all this work. :P
Edit: I couldn't resist, I changed all the 0.425 and -0.425 to .400 and -0.400 and that did the trick. this window now works on all configurations. I'll play around some more with this window tomorrow and if all goes well I will create a studio page, upload some pics to my cloud as well as some windows and share for all to enjoy. There are a few windows that people have already made similar to this but most of them seem too bright or just not right and I was really trying to create something that looked as if EA made it, not that that is always a good thing.
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Post by ethyrdude on Dec 6, 2017 15:12:46 GMT -5
Testing has revealed a problem. I am sure there is an easy fix for it but until it is fixed I will hold off releasing this for everyone. The problem is this: If I try to place the window in a corner, it will not place. The message is "Can't intersect with walls". Compared to the issues I've had so far I'm sure I can fix this.
Edit: I can get the window to place on diagonal walls in corners. So it's just a regular wall problem.
Edit: Not sure if this is a good idea or not but BB.moveobjects on will allow this window to be placed in the corner of a regular wall. It's not an acceptable solution so releasing this window will have to wait. If anyone really wants this window, and is willing to cheat to place it, the link is above.
Link removed, obsolete.
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Post by ethyrdude on Dec 6, 2017 13:13:56 GMT -5
Of course you know that now I will have to make a counter height Let There Be More Light Window!
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Post by ethyrdude on Dec 6, 2017 11:19:17 GMT -5
Guess what? IT WORKS!!!!!! I'm gonna test it to make sure there are no other weird things going on and if it tests out, I will release it to the rest later. A big hand of applause @ peacemaker and @ brujah, for working this out with me. I'll post a link for the brave. Link removed, obsolete.
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Post by ethyrdude on Dec 5, 2017 23:55:51 GMT -5
Here is my latest effort, it still sits on the floor. I will have a look at it tomorrow again but I am done for today. link
Just a quick edit - I am starting over, new clone, new meshes, new cutouts, the whole thing. Am doing it like I did the extended window which is working fine. Edit2: The footprint now adjusts but the min has been auto adjusted to -1.407085E-05, this is new and that's also a very small number. Going to make new cutouts, sorry about the running commentary but I want to show the steps I am doing, so there is no question later about that.
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Post by ethyrdude on Dec 5, 2017 23:17:34 GMT -5
I didn't need to use the first 3 texture swatch, I just looked using the wrong mesh. In any case, I have all ten swatches in, I have six two texture swatches and four three texture swatches, I put in the new cutouts and shade DST and I made sure the foot prints matched the windows but the window still sits on the floor and refuses to move up. I am wondering if a switch got switched and turned the window into thinking it's a mirror? I saw a tutorial on that maybe I need to check? The last time I had this issue it was a matter of correcting the shade meshes. I made sure they were correct this time so not sure what the issue is.
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Post by ethyrdude on Dec 5, 2017 22:51:54 GMT -5
Tried another new one, if I pick the first swatch with three textures and then import the mesh, the three textures stay in the last four swatches. The first six swatches still have two textures. AM going to test.
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Post by ethyrdude on Dec 5, 2017 22:46:43 GMT -5
Nope, that is not going to work, I will probably have a functional window but the third texture in the last four swatches is gone.
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Post by ethyrdude on Dec 5, 2017 22:42:38 GMT -5
I found where the phantom menace, I mean swatch came from. It was from the first set of six that I had in game. I thought I could have the first six with two textures in one file and another file with the three textures. That is not going to work. I guess by cloning, it changes the rules of making a new mesh, so it's all or nothing. I'm gonna try a new one.
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Post by ethyrdude on Dec 5, 2017 22:33:01 GMT -5
I'm wondering if I should make another clone and leave the first six swatches in, change the meshes and see if that works. The mesh I have now seems to leave the three textures in those last four swatches, so maybe I should try it with all the swatches.
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Post by ethyrdude on Dec 5, 2017 22:26:03 GMT -5
I changed the max height to that of the window and it still doesn't work.
Edit: I already noticed this before when I compared it to the two texture Let there be light window. What I didn't notice was the phantom swatch before, this is something new. What is really aggravating is the phantom swatch works. The four that are supposed to actually be there are still stuck to the floor. :\
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Post by ethyrdude on Dec 5, 2017 21:31:32 GMT -5
Ok, hope this works. There is only one file here so I hope it shares...
Link removed, obsolete.
I noticed something very odd when I was just making sure I had the right file. There are only supposed to be 4 swatches but for some reason it shows five in the game. The first swatch seems to be a phantom and the window does work correctly. Unfortunately the other swatches are locked in place at the floor on a regular wall and will not move up.
That link is wonky too, I had to highlight the whole thing and then it takes you there. Otherwise it says the page doesn't exist.
Edit: For the record, MS Windows sucks for anything done on the web, if only they did things like Linux.
Edit: Tried the link in a different browser, it doesn't work. Will try and figure out what is wrong. Edit the edit, ok I guess the link just works for other people, not for me, figures.
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Post by ethyrdude on Dec 5, 2017 12:34:07 GMT -5
I just had an epiphany (TG for spellchecker). When I meshed the first window, I did it by moving the bottom of the window up to give me a half window. Later on I moved this entire thing down to the base and this allowed me to move the window down on the wall. The second window was done by moving the top down to the same spot as the top of the first window. This means the footprint will be wrong for raising the window as it thinks the top is already at the top. So what I need to do is remesh the window or move it up so that the top is where it was originally. I think. Come to think of it when I made the other window, I also raised the bottom and then dropped the whole mesh to the base. I'm gonna try moving the mesh first, will be easier as I can just do one calculation and move all the same amount. Fingers crossed.
Edit: Well, the window is at the top of the wall, where I would expect it to be and again, as with my first window, it won't move down the wall. It's fine, I may never use this window again but at least it will look as though it belongs with all the other windows. One day when I have nothing better to do, I may remesh this by moving the bottom up and then dropping the window to the base but for now, it's fine. Let's just leave it at that.
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Post by ethyrdude on Dec 5, 2017 6:59:49 GMT -5
And that did the trick. I am fine with having two packages to get this window in, as I don't know if putting the two types of textures together will mess things up more than it's worth. Thank you for the suggestion of cloning.
Edit: I'm still having issues with this window, but I will figure this out, when I feel like it, as it's just not worth the aggravation. These 4 textures were added by EA when I installed the Spa pack way back when. I wish they had just made a whole new window separate from the first bunch, that way I would have had this working by now. After all, they did add a new window similar to this but with only two textures also. So now I have to go in and play with stuff and see why the window will not move up, or as mentioned before, link an additional texture to the mesh data.
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Post by ethyrdude on Dec 5, 2017 6:49:38 GMT -5
I'll give that a try, while I have seen selective clone, I hadn't really experimented with that. As for linking a new texture, doesn't sound like much fun to me or more importantly, if I would be able to do that.
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