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Post by g1g2 on Jul 13, 2018 4:53:16 GMT -5
i think what's going on is that you are not doing the sim-data for your new pie menu,so if that's the case here is what you should be doing. 1. you need to rename and renumber your "pie menu category" 2. now copy that name and go to the sim-data XML and paste it on the name part 3. now go back to your new "pie menu category" and copy the "instance" 4. and then paste it in the sim-data 'instance" this should connect the "pie menu category" and sim-data to each other 5.now in pie menu category XML replace the text with yours 6.and do the same with the sim-data as they need to reflect each other
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Post by g1g2 on Jul 9, 2018 2:55:53 GMT -5
Wouldn't that conflict with the skintones? If I make ears I want them to be in the option menu of the currently 3 available basic ears, for people to just click them and there they are. Is that possible with sims 4 studio? it wouldn't if you made it transparent so it takes whatever skin-tone color is chosen. what you want to do have relation to sliders i suppose you could add some presets but it have to be done through tuning, i'm not 100% sure though as i never worked on stuff like that before.
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Post by g1g2 on Jul 9, 2018 1:03:35 GMT -5
Hey gig2, thanks for taking a look. I'm on a mac using a virtual machine, yes, but I found the solution. The problem is that the folder with the .blend file was on the virtual disk and once I moved it, it loaded. YAY! Super happy that it worked. Much to learn and improve, but for 1st try I'm super happy with the results. Thanks to inabadromance that pointed my in the right direction. glad it's working
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Post by g1g2 on Jul 9, 2018 0:53:56 GMT -5
There is a mod that does that already, if you would like to download it...? You can find the mod here, and then look for the files that say GP04 in them because those files have the vampire ears unlocked for humans. Don't use both of the files though, as the file with "no random" at the end means NPCS and townies will not be generated with these ears, there is a small possibility that they may but it is rare, and then the one with "random" at the end means that human NPCs and townies can randomly generate with the vampire pointy ears, so you should only choose one of those files. If you don't want to download that mod and instead want to make the mod yourself, then Idk how to help you, sorry! Thanks, I'll give that mod a try Hello there :-) If you are trying to clone those ears, please make sure you have the package loaded in your MODS folder of Sims4Studio (not at TS4, but S4S), close the program (if you have it open) and restart it. And then try create a mesh or standalone recolor again. You can use the search bar to locate your ears faster, by typing the file name, for example if the package is called: CrazyVampireEars, then type in the search bar: CrazyVamp (by the time you typed crazyvamp, it should have shown it self) Otherwise, please state your problem in a more specific way, because now it looks like u are trying to clone custom content. Ears. In general I can not find any type of ears. Not the round ones, not the pointy ones. It's like there are no ears at all in the sims 4 studio. It is not a very pressing matter as purrdaleki just provided a solution, but should I one day want to make funky ears it would be nice to have a base to work from :P that's because there is no standalone ears, they are part of the sim head. you could though remove the ear from the head and then add it as accessory .
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Post by g1g2 on Jul 9, 2018 0:42:03 GMT -5
Well, re-did the whole thing, this time using the chemise, removed the doubles, removed files no longer in need for the final version and still S4S won't load the mesh. No error, nothing it just doesn't load. :-[ The new files are here, in case you or someone else can take a look: www.simfileshare.net/download/606595/Thanks again, any help is super appreciated. i just tried importing you .blend, the dress showed in s4s i think it have to do with the version of s4s you are using, which i suppose is the mac, ,aybe someone that have mac could test importing it to seeif its a problem with that version or if the problem is at you end.
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Post by g1g2 on Jul 9, 2018 0:23:09 GMT -5
since the body parts are parts of the clothes its quite impossible but if you have a certain costume you want the skeleton to wear, you can always export that item,remove the human body parts and merge it to the skeleton, you have to fix the uvmap and edit the mesh to fit the skeleton though. example:
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Post by g1g2 on Jul 8, 2018 12:26:11 GMT -5
Hello comb , You can try that : warehouse-->Light-->Lights-->Transform-->0,-0.01611,0 <--change this value by--> 0,0.80791,0 this should do the trick. otherwise looking at the package you appear to have cloned an object from city living which means your object won't show in anyone's game unless they have that pack, so unless you intend for it to work that way you should re do the object using a basegame light as a base.
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Post by g1g2 on Jul 7, 2018 14:52:52 GMT -5
mind sharing the package?
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Post by g1g2 on Jul 4, 2018 13:36:11 GMT -5
I would also like this addition, though I believe I would prefer a career to an aspiration. But either way, I did create a character that, in canon from his universe, is a vampire slayer and would like to be able to apply this to him. Is someone actively working on this? i'm quite interested in doing one but currently i'm in the middle of updating all my mods/cc so maybe 4 days from i will try working on it
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Post by g1g2 on Jul 4, 2018 9:22:24 GMT -5
there is a couple of things i'm going to cover with this object first the transparency problem is due to you placing the mesh on the "phongalpha" while it should be on "phong" you can fix that by going to blender and changing the main mesh cut number to "0" secondly the original mesh's "dropshdow" was also imported from the sims 3 and you placed it at cut "0" thus when you place the object in-game you see that white plate under the coffeemaker,to fix that you need to either change the cut number to "2" or resize the original "dropshodw" of the cloned object you also need to place a mesh for "phongalpha",i usually place a small ball inside the main mesh in case there is not enough mesh parts for the object, in this case its cut should be "1" thirdly you need to lower the mesh poly for the lower lods , here's a tutorial sims4studio.com/thread/1031/reduce-mesh-poly-countlastly i don't know what you did but your "shadow lod 1" is a book, which it shouldn't be considering you cloned it from a coffeemaker, so i would advise into making it the same of the coffeemaker mesh with lower poly. that's all
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Post by g1g2 on Jun 16, 2018 17:33:53 GMT -5
Go to the werehouse tap and choose the "cas part" of the hat you want to change, inside "cas part" there is an entry named "tag", inside it ther should be many tags one of them would be "uniform_something", just delete that entry and it should be fixed and remember to to do it for all the "cas part"s that belong to the hat aka all the recolors
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Post by g1g2 on Jun 15, 2018 8:53:13 GMT -5
Is there anyway to make an interaction usable when there is fire Interaction that allow that are
"Extinguish fire" "Go here" And "extinguish self" I looked through there tuning with no luck everything looks the usual
Anyone got any idea?
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Post by g1g2 on Apr 20, 2017 18:08:04 GMT -5
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Post by g1g2 on Feb 10, 2017 16:25:43 GMT -5
Thank you for this great Tutorial glad to help
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Post by g1g2 on Feb 10, 2017 10:10:27 GMT -5
Thank you so much! I can't wait to give this a try.Gave this a try and it works fantastically! I absolutely love it and will be making MANY cards! glad its working for ya good luck
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