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Post by ivanlenny on Mar 15, 2017 7:26:22 GMT -5
ivanlenny this looks like transparency issues. Laracroft wrote a tutorial on how to fix it and it's here in the forum. I'm on my phone right now and I can't link it. But you can find it easily in the full index of tutorials by "fix transparency issues " Edit, the tutorial is here Thank you so much for helping! I solved the problem. It wasn't quite "transparency issues" though. I'm not actually sure what it was, but it's somehow connected to the glass shader and same trouble can be discovered when you make glass objects. Soooo... how I managed this! I just separated mesh "by the loose parts" in blender and then merged it all again (carefully) and that's all:) Mesh was fixed... Then I realized that mesh was too dreadful to represent it as a new hair, but it's a different story any way:D Thank's again!
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Post by ivanlenny on Mar 13, 2017 8:00:16 GMT -5
Hi, guys! I was trying to create alpha hair when I faced this trouble. In the simskin shader everything looks fine but obviously there is no alpha:( and when I chose simglass it looks this way... If anyone faced such trouble before - please help! I checked almost everything. Mesh assigned only to the b__Head__ bone. And every geom numbers I took right from the base game mesh. Sorry if I wrote it to the wrong theme, I simply don't know where else can I ask about it.
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