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Post by samanthagump on Jun 29, 2023 18:39:28 GMT -5
Both stand alone and override versions are available, you do not need both. The override has “OR” in the file name.
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Post by samanthagump on Jun 26, 2023 18:17:01 GMT -5
The newborn clothes all have new versions except the alien one. If you already have custom baby clothes, I don’t know whose will show up in game, as these have to be overrides. The Nifty Knitting ones are in the file, but will only show up/work if you have the add on, since they need to be knit. The bassinet is a bit confusing, as it has 3 versions. First off, I did 16 recolors on these, for a total of 20 swatches. The OR file overrides the bassinet you can get in the build section of game. The stand alone just add my new colors and such as a separate item, along side the game’s ones. The “spawn” file is the one you need if you want your babies to spawn in it. You don’t need both the OR and stand alone, but which ever of those you want, you will need the spawn one if you want the babies arriving in it, and it being their hub for interactions.
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Post by samanthagump on Jun 24, 2023 12:16:39 GMT -5
Hello! I have been working on override textures for chickens, and I'm having an issue. I noticed black and brown chickens also have the white chicken texture in the warehouse. When I had brown and white chickens, things were fine, though I did notice when I didn't replace the white texture from EA's original to mine on the brown chicken, my white chicken reverted to EA's texture. Next I added black chickens, and now no matter what I do my brown chickens are white. So if I have all overrides, white and brown chickens are white, and black chickens are black. I don't know what I'm doing on warehouse side of S4S. If anyone could help me fix this, I'd be very appreciative! Here is a link to the files: simfileshare.net/folder/191892/ Thanks!
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Post by samanthagump on Jun 23, 2023 17:29:33 GMT -5
Have fun!
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Post by samanthagump on Jun 21, 2023 15:12:43 GMT -5
This set also includes toenail polish. It is the same one you may already have, but I enabled it for infants, so just replace the file!
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Post by samanthagump on Jun 19, 2023 16:52:24 GMT -5
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Post by samanthagump on Jun 18, 2023 14:17:48 GMT -5
Enjoy!
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Post by samanthagump on Jun 16, 2023 14:29:59 GMT -5
Enjoy!
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Post by samanthagump on Jun 13, 2023 17:44:12 GMT -5
Besides the stand alone version options for the mounds, everything is a default replacement. OR files are the overrides. Cottage Living EP is required.
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Post by samanthagump on Jun 11, 2023 8:34:17 GMT -5
Enjoy!
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Post by samanthagump on Jun 10, 2023 19:11:32 GMT -5
Enjoy!
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Post by samanthagump on Jun 9, 2023 8:11:10 GMT -5
As always, the file with "OR" is the override. You only need one file, either override or stand alone!
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Post by samanthagump on Jun 4, 2023 7:08:08 GMT -5
Some notes: For the rainbow cow mode, the black cow will simply have the fur on its nose turn purple… the brown cow didn’t have a rainbow cow image in it’s file, so I fear the entire cow may change to the black cow I made with the purple nose, or it may go to EA’s rainbow cow. I don’t know, if someone finds out please let me know. I am honestly too inept to feed my cow rainbow treats in game lol. The cow and bucket all require the Cottage Living EP, but the stool is base game, so I imagine sims pull it out for other situations as well. I’m also not really happy with the brown cow, since it’s just a brown version of the black cow, and not more brown with less white… I may give an update in the future! All these files are overrides!
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Post by samanthagump on Jun 2, 2023 8:04:41 GMT -5
The file with OR is the override and will turn all the naked infant feet into my mesh instead. I added the EA-Feet one so you can revert to EA feet for modeling socks. If you just want the feet as stand alone and have no other default replacement feet, just ignore the EA ones.
Also note, I had an overlay for the feet pictured, but without they look fine too.
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Post by samanthagump on May 31, 2023 7:47:31 GMT -5
Cottage Living EP is required.
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