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Post by Mathcope on Aug 6, 2019 19:19:51 GMT -5
New hair, this was actually a request from here! I hope you all like it!
Specifications:
*Hat compatible. *Base game compatible *EA maxis match colors *Male and Female with masculine tag. *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Hair Mesh: 26 Swatches . LOD0 8236 Polygons.
Total File Size: 9.9 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Hair #Male
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Post by Mathcope on Aug 6, 2019 18:11:06 GMT -5
Thanks for the usefull tutorial
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Post by Mathcope on Aug 6, 2019 18:08:06 GMT -5
Lyralei To add to what Feyona said, when you make a Specular map you need to make sure that your MASK and your SPECULAR match exacly. If your SPECULAR file has some artifacts this will cause that when you import to Studio the mask will also have the artifacts when Studio imports it. (It doesn't matter if they don't show up in Photoshop). This happens for both png and dds. So, I would recommend you to always take your mask file, open it, make a select out of it and clean out your SPECULAR file so they match exacly (there shouldn't be anything in the black part of the mask, or at least a solid color when you save as dds). Even low opacity artifacts that you don't see can cause the mask to show incorrectly in Studio. ALSO, you won't see the specular changes until you re-open the file with Studio. I'm not sure if this is a bug or is coded this way to make sure your specular mask and your specular match exactly.
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Post by Mathcope on Aug 3, 2019 13:49:27 GMT -5
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Post by Mathcope on Aug 3, 2019 11:59:28 GMT -5
New hair, this was actually a request from here! I hope you all like it!
Specifications:
*Hat compatible. *Base game compatible *EA maxis match colors *Male and Female with masculine tag. *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Hair Mesh: 26 Swatches . LOD0 3906 Polygons.
Total File Size: 9.4 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Hair #Male
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Post by Mathcope on Aug 3, 2019 11:51:50 GMT -5
Select the UV, press L to select linked, press S and scale it down. If this is from Marvelous Designer, make sure you have the "scale" set to metres (m) when exporting.
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Post by Mathcope on Aug 1, 2019 14:39:08 GMT -5
New accessory. I hope you all like it!
Specifications:
*Male *1 Swatches *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Necklace Mesh: 1 Swatches . LOD0 2424 Polygons.
Total File Size: 281 kB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Accessory #Male
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Post by Mathcope on Jul 30, 2019 10:37:56 GMT -5
New accessory. I hope you all like it!
Specifications:
*Male *3 Swatches *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Necklace Mesh: 3 Swatches . LOD0 760 Polygons.
Total File Size: 128 kB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Accessory #Male
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Post by Mathcope on Jul 27, 2019 6:28:25 GMT -5
New accessory. I hope you all like it!
Specifications:
*Male *3 Swatches *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Necklace Mesh: 3 Swatches . LOD0 784 Polygons.
Total File Size: 125 kB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Accessory #Male
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Post by Mathcope on Jul 26, 2019 23:20:14 GMT -5
The polycount for this item is extremely high too, that can cause issues with Studio taking time to import it, or crash. Remember the program was not designed to work with super high poly meshes since the game also do not support them.
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Post by Mathcope on Jul 24, 2019 14:04:27 GMT -5
New accessory. I hope you all like it!
Specifications:
*Male *2 Swatches *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Necklace Mesh: 2 Swatches . LOD0 618 Polygons.
Total File Size: 125 kB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Accessory #Male
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Post by Mathcope on Jul 23, 2019 21:25:06 GMT -5
x100 times better than EA's, good job!
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Post by Mathcope on Jul 23, 2019 18:32:22 GMT -5
Does anyone know of a good uv_0 tutorial? I've been searching for a day and all I can find are uv_1 tutorials. I've seen people mention uv_0 but nothing remotely in depth enough that I can understand what's going on. I already told you what is going on in my last message, please read it. I also provided you a .blend file that you can open and check what I've changed in the uv_0. If the term Uv map is completely unfamiliar to you, then I think this project is far too ambitious at this moment. This forum has excellent tutorials for beginners that are just starting with CC. You have full list of tutorials in the index HERE. (Scroll down until you see the CAS tutorials). I'd recommend you to start with recolors (there you will learn what a UV is and how to change textures that matches them.) After that, there are very handy guides about creating stuff from scratch, where you will find how to create your own uv_0 and uv_1 or for which porpouse you do each. After all these concepts make sense to you, come back and read what I've posted above and download the file I provided. Hopefully it will make sense. We all started from recolors, and there's a reason you should go through a learning curve to do certain stuff.
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Post by Mathcope on Jul 22, 2019 23:56:52 GMT -5
New hair, this was actually a request from here! I hope you all like it!
Specifications:
*Hat compatible. *Base game compatible *EA maxis match colors *Male and Female with masculine tag. *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Hair Mesh: 18 Swatches . LOD0 1 Polygons.
Total File Size: 1.3 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Hair #Male
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Post by Mathcope on Jul 22, 2019 18:48:02 GMT -5
makesims you don't need to touch the UV_1, not sure why you decided to follow that tutorial. In fact, re-making the uv_1 will only lead to more problems. The problem is in your Uv_0, that Uv map controlls where textures are applied in a 2d version of the mesh. (please read information about uv maps on google). You can find that Uv map in Blender by the exact name uv_0. As you can see there are parts of the body mesh uv that overlap the clothes uv. I think the best way to fix this is to move vertices (orange uv) until it no longer overlaps with the clothes uvs Also, the image with the ? signs in your clothes is either from a wrong sized image or that you deleted something in the warehouse (which you can't do). Here is a fixed .blend file that you can import to Sims4Studio as an example-
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