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Post by Mathcope on Jun 25, 2019 20:30:14 GMT -5
It's your shadow map, check THIS.
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Post by Mathcope on Jun 24, 2019 22:08:51 GMT -5
If you are using Blender 2.79 that might be the issue. While this version works for some computer it doesn't for others. Try version 2.76 instead, if that doesn't work try 2.70.
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Post by Mathcope on Jun 22, 2019 22:11:31 GMT -5
Beach towels are a special objects, they have different geostates, bones and a new shader. I think Studio is not able to read this information as it is right now and that's why we get an error. The issue might get investigated in the future, but right now you cannot seem to export them.
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Post by Mathcope on Jun 19, 2019 18:40:45 GMT -5
I suspect this have to do with tan lines. If you share the .package files of the CC the sim is wearing that you suspect causes the issue would help to get to the bottom of this issue.
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Post by Mathcope on Jun 18, 2019 18:33:56 GMT -5
Hi, share your files, otherwise we cannot guess what is going on there .
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Post by Mathcope on Jun 11, 2019 20:25:43 GMT -5
I don't know if it's a broken cc, but I certainly checked any cc that is applied to that sim using the tray importer, removed it, but it appears that it isn't the issue. If you have any face replacement for your sims and the batchfix applies to it new generated sims won't be able to have a face... causing a glitch. You shouldn't run this batchfix on default replacements or custom content that needs to be present. S4S always makes a backup of your files before applying the batchfix and you can find it in your Documents folder. Try the 50/50 method by replacing back your mods until you narrow down the amount of files that could be causing the problem. I had a similar problem some time ago and the responsable was a custom tongue .package I had.
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Post by Mathcope on Jun 10, 2019 14:28:27 GMT -5
No problem!
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Post by Mathcope on Jun 9, 2019 21:04:26 GMT -5
New hair! Maxis match again. I hope you all like it!
Specifications:
*Hat compatible. *HQ compatible *Base game compatible *EA maxis match colors *Male and Female with masculine tag. *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Hair Mesh: 18 Swatches . LOD0 2088 Polygons.
Total File Size: 15.2 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Male #Hair
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Post by Mathcope on Jun 9, 2019 18:41:51 GMT -5
poopsicle Most of these mods are working fine. The fact that they haven't been updated in a long time doesn't mean that they are unsafe to play with. Some updates breaks things and you have to update the mods to work with the update, some just doesn't. I can asure you that at least: -poseplayer -sims teleporter are fully working in the current update since I use them regulary. If you are unsure if a mod is update you could test it out, none of them will corrupt your game to a point that you have to reinstall. If you are scared to break your save, just test it out in a new fresh one. I will move this thread to the Creator Studio Q&A since the creators of these mods have their Creator Studio's feedback in the forum.
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Post by Mathcope on Jun 5, 2019 20:52:41 GMT -5
New hair! Maxis match again. I hope you all like it!
Specifications:
*Hat compatible. *Base game compatible *EA maxis match colors *Male and Female with masculine tag. *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Works with Sliders. Hair Mesh: 18 Swatches . LOD0 1 Polygons.
Total File Size: 3.6 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CS6 #CAS #Male #Hair
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Post by Mathcope on Jun 4, 2019 16:59:40 GMT -5
Please share the files, otherwise there's no way to know.
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Post by Mathcope on Jun 4, 2019 14:05:11 GMT -5
This bones show up in some skirt items from CAS. It helps the skirt not to deform while the sim is walking.
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Post by Mathcope on Jun 2, 2019 16:49:27 GMT -5
Thanks, Mathcope and Mauvemorn. I found that if I had the "keep UV and edit mode mesh selection in sync" button on then I could just right-click on one vertice and the one it connects to automatically lit up, as well. Then I just hit W and chose weld and closed those holes. And Mauvemorn, that's a good idea. It never occurred to me to just remove doubles in problematic areas of the EA mesh. Also, I took a look at the UV_1 maps of other creators, notably some of the meshes made by featured artists at TSR and their UV_1 maps looked like hell, too. I no longer feel as bad. :D Definitely don't feel bad about it. I've encounter many creators that don't care about UV_1 at all, so their garmets or accesories only work for certain body shapes (no fat, no muscles). The making, testing and controlling of the Uv_1 can give you a headache for sure, even more since EA never shared a way to make the process a bit easier. It can take a while to test and it will not be 100% perfect, but you decide when it's good enough to share based on your standars .
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Post by Mathcope on Jun 1, 2019 23:42:40 GMT -5
Fwecka (Lolabellesims) What I do often is to keep the first UV (the one without removing doubles in EA's mesh). After the UV transfer is complete I just go into de UV and fix the holes by merging vertex manually. This way I don't have things going across the uv map. But.. In the past I've deal with Uv maps like the second image and they worked just fine in game, you can try both versions and see what it works for you. mauvemorn has a great tutorial about UV_1 HERE. I'd recommend you to watch the video too, it is adviced there that you shouldn't remove doubles before doing the uv transfer and that you should use a specific setting for best results. About pinning and manual uv_1 making, I gotta say that i've tried it too and failed lol. It is not an easy task to do, you probably are way better doing a uv transfer and then manually editing here and there.
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Post by Mathcope on May 25, 2019 21:16:44 GMT -5
Hi again! This one is a bit more spicy than usual but I had so much fun making it! I hope you like it! I used dumbaby 's muscular top as a base and got permission from her to include parts of the mesh. You can get the original muscular top HERE.
Specifications:
*12 colors. *Male only *Teens, Young Adults, Adults and Elders. *Disallowed for random. *Custom Thumbnails. *Everyday, Athletic, Party, Hot Weather *Works with Sliders and morphs decently with all bodyshapes. Top Mesh: 12 Swatches . LOD0 8640 Polygons.
Total File Size: 1.2 MB PLEASE READ TOU before editing it.
If you have any questions/troubles send me a PM. Credits: Sims 4 Studio Blender 2.70 & 2.78 Photoshop CC Dumbaby #Cas #Top #Male
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