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Post by badgalmedusa on Jan 31, 2015 7:44:59 GMT -5
Notegains and kijikos lashes have full slider support. They weightened the squint_bones too i guess with ca 0.3 weight (i took a look on them and tried to transfer the weights but somehow it ended up overweighted :#()
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Post by badgalmedusa on Jan 29, 2015 15:42:57 GMT -5
Yes ofc I'll post it on my blog hahaaa. Right now I have to remove the ugly shine on the lashes and somehow the lashes dont go 100% with the eyes. When I change the eyeshape in detail mode, the mesh is static. How can I fix that? Which bone is needed? :P
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Post by badgalmedusa on Jan 29, 2015 12:50:44 GMT -5
YASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS damn you are so cool thank you very much :3
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Post by badgalmedusa on Jan 29, 2015 5:17:56 GMT -5
yess thank you, you rock :B
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Post by badgalmedusa on Jan 28, 2015 14:03:31 GMT -5
Uh okay I tried , I even transferred the weights from other eyelashes to the mesh. All I get is this weird stuff:
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Post by badgalmedusa on Jan 28, 2015 12:03:26 GMT -5
Okayy I'll upload it but I managed to get the mesh in s4studio (I lost the UVs while exporting from another programm lol fail) and they appear there and the texture is imported too BUT all I see in game is nothing. Just nothing EDIT: I guess I have incorrect or missing bonedata or something ;( EDIT: Ugh here the weights are all shown red (assigned?) Pls dont mind the ugky mesh, it isnt wll positioned/adjusted right now all I want is to get finally a working mesh in game so I get into the process I gonna send you the package file via PM :P I hope you can help me somehow :-)
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Post by badgalmedusa on Jan 28, 2015 10:24:24 GMT -5
Im actually not new to modding the sims but I need to learn to use blender EDIT: So I made some eyelashes, assigned joints and weights, saved and thought I would have done everything right...But while reimporting to s4studio I got this error. Something with the tangent space/uv problem. But I have a uv map (done in another programm) and I have two uv sets, what am I doing wrong?
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