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Post by Dave Rawels on Aug 13, 2016 19:29:11 GMT -5
Hi friends, wonder if someone of you can point me in the right direction to use high res textures in custom frame pictures. I imported a larger image to the S4S and when you are close to the frame in the game looks great, but in the distance it has some glitches. Any suggestion?
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Post by Dave Rawels on Aug 7, 2016 1:50:52 GMT -5
You guys are amazing!
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Post by Dave Rawels on Jun 16, 2016 2:50:32 GMT -5
Thank you very much! you are awesome! :D
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Post by Dave Rawels on Jun 15, 2016 21:01:27 GMT -5
Hi guys, wonder if any of you knows whats wrong when the object looks like this: Here is the package if you would like to take a look.
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Post by Dave Rawels on May 24, 2016 23:11:56 GMT -5
Thank you very much guys, I will try that!
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Post by Dave Rawels on May 22, 2016 18:54:59 GMT -5
Hi friends, I just wondering if any of you can put me in the right direction (i have tried many words combinations to find the solution but I couldn't ) How I can get rid of this issue?
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Post by Dave Rawels on May 7, 2016 15:59:29 GMT -5
Thank you so much guys, I tried the first thing before post @brujah Thank you orangemittens :-*
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Post by Dave Rawels on May 7, 2016 8:55:14 GMT -5
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Post by Dave Rawels on Jul 22, 2015 22:34:10 GMT -5
Love them! Thank you!
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Post by Dave Rawels on Jun 20, 2015 18:53:59 GMT -5
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Post by Dave Rawels on Jun 20, 2015 17:56:41 GMT -5
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Post by Dave Rawels on Jun 20, 2015 12:42:11 GMT -5
Hi, Is there a way to merge 4 clothes packages in the game as well? I am working in those sweatshirts part of the same collection (each one of them has a diferent specular) and I would it to be the same thumbnail in the CAS
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Post by Dave Rawels on May 2, 2015 16:22:19 GMT -5
I was thinking about this a few hours ago hahaha great!
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Post by Dave Rawels on Apr 5, 2015 13:16:22 GMT -5
Is not working for me :( I tried locating the Mods folder location but its always the same error.
The Sims 4 Studio - Version 2.4.1.4 System.AggregateException: One or more errors occurred. ---> System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetDirectoryName(String path) at S4Studio.Patches.March262015.Run(String mods_folder, String patch_root) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\Patches\March262015.xaml.cs:line 142 at S4Studio.Patches.March262015.<>c__DisplayClass7.<.ctor>b__3() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\Patches\March262015.xaml.cs:line 64 at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 39 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__1() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 48 at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) ---> (Inner Exception #0) System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetDirectoryName(String path) at S4Studio.Patches.March262015.Run(String mods_folder, String patch_root) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\Patches\March262015.xaml.cs:line 142 at S4Studio.Patches.March262015.<>c__DisplayClass7.<.ctor>b__3() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\Patches\March262015.xaml.cs:line 64 at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 39 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
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Post by Dave Rawels on Mar 22, 2015 23:09:59 GMT -5
LOVE the new LOVE version :D
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