I had to manually add the .dds to the name of the file for some reason. It saved as a DDS but didn't accept until the extension was added to the name. I'm still getting pixellation in my image but it's much better...
--------------------------------- The pixellation is coming from the paintbrush, although I have the hardness, opacity, and flow at 100%, and when I select pixels of the EA texture to delete anything outside of it, it also pixellates. But the EA texture itself stays clean...perhaps I'll try HQ size...
Last Edit: May 9, 2018 3:05:26 GMT -5 by misstex89
picture clarity comes from the "Resolution" box (typically 300 for print). You will get weird results in game if the images are not within the sizes inabadromance mentioned. Also, you can get pretty clear painting images by using the tools search option on google and finding images at or above a medium size. You can find smaller, but generally those do well when you downsize.
I can't understand why I'm getting these little black and grey dots. It's all really pixellated too, and I made sure to save it as a png, no compression. The canvas size is 1024x2048. I've even tried increasing the resolution to 500 instead of 300 and repainting and I'm still getting this. All I want is clean lines and no pixelation, how do I fix this?
The text is vector transferred over from Illustrator so it really shouldn't be doing this.
Is there an easy way to edit the bump/normal? Like if I run it through a program it comes out purple, but the game wants it grey, and some people's work has transparency added so I'm not quite sure what I'm looking at. A lot of things I've researched are different than the way the sims game wants it...
Is there a link (other than the normal map tut on here) that explains Normal map creation/editting? Just curious to see if anyone knows another resource to go to. I see now that the sims do a lot of faking when it comes to detail. Anyone have a link on something they thought was interesting about faking detail? I just watched a video about baking normals and I thought that was interesting.
I'm still not entirely happy with how the textures are coming out either...maybe the bump will help. They just seem flat and not clear enough even though I'm using max size and 300dpi res. This is one of the dresses I need to finish
Any ideas on how to make it look better? I'm detail oriented so the little things really pop out to me. I like things that look real, just not sure how to get there. I have the UVs laid out nicely but there's squiggly lines on the preview. Any advice on how to avoid those when editting in photoshop? or should I go with ugly UV to get the right look? I feel like I get to a certain point and get stuck because it's not coming out like I imagined it...
Maybe I'm approaching this the wrong way...in school they always say "make it how it's made" so maybe I should do it piece by piece and then work on decimating without losing detail? idk
Last Edit: Jan 7, 2018 13:32:06 GMT -5 by misstex89
Thanks. I feel like I'm ripping it apart too much, like I should go back and start over. I took the original and tested it by itself and it turns out the point is there too. But it's not the weight sliders that cause it, it's increasing the butt size. Small, flat butts have no point on it, larger rounder butts have pointier, more prominent issues. Which sucks because I tend to try to thicken my sims. I will go in and fix the UV_1 over again, fix the weight, but now learning it's a problem with the butt slider...does that give any insight as to why it's doing this?
I see the spot on the pic you sent there, but on my screen, it's not showing up.
I must be missing a button or a step somewhere...how do you turn on transparency? i'll try to separate the butt faces and see if I can get inside, but all outside faces look normal. Very confusing.
And inabadromance, the only modifications I made to this coat was adding the shirt mesh on the front, and moving the collar around a little. It shouldn't have messed with anything. I've extracted it twice from studio. When I made a skirt from an EA dress it had some weird issue too and all I did was delete the top and add the belly. I haven't revisited that project in awhile, but I wonder if the issue is similar. I know studio isn't perfect (and I'm extremely grateful for the development for mac and continually added features), but could there possibly be some issue in the extraction that causes data loss?
********I may have fixed it, I need to test. I took off the top layer of butt faces and found it in between for some reason. I still would like to know how to turn on the transparency just in case this happens in the future....
Last Edit: Dec 19, 2017 16:38:55 GMT -5 by misstex89
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