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Post by misstex89 on May 8, 2018 21:18:57 GMT -5
picture clarity comes from the "Resolution" box (typically 300 for print). You will get weird results in game if the images are not within the sizes inabadromance mentioned. Also, you can get pretty clear painting images by using the tools search option on google and finding images at or above a medium size. You can find smaller, but generally those do well when you downsize.
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Post by misstex89 on May 8, 2018 19:40:37 GMT -5
Here is screenshot of import not allowing DDS to be selected Here is the top pure vector, no shading Here is the top, right out of photoshop, correct size but increased from 300 to 500 ppi Why can't I get clean lines? This is driving me crazy
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Post by misstex89 on Apr 23, 2018 17:50:36 GMT -5
I don't have that option when I go to import textures and I have seen that post by delightfulsims, problem is, I'm on a mac. I don't have a windows photoshop, so if dds is not supported in candy apple, I can't really do any of these suggestions... I don't have that option, it won't let me select my DDS files.
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Post by misstex89 on Apr 20, 2018 13:36:17 GMT -5
ok I'll try that ............................. It won't let me import DDS, I can save it in DDS format due to photoshop plugin, but when i go to import it, it will not select
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Post by misstex89 on Apr 20, 2018 13:08:39 GMT -5
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Post by misstex89 on Apr 20, 2018 11:47:50 GMT -5
I can't understand why I'm getting these little black and grey dots. It's all really pixellated too, and I made sure to save it as a png, no compression. The canvas size is 1024x2048. I've even tried increasing the resolution to 500 instead of 300 and repainting and I'm still getting this. All I want is clean lines and no pixelation, how do I fix this? The text is vector transferred over from Illustrator so it really shouldn't be doing this.
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Post by misstex89 on Jan 7, 2018 13:30:37 GMT -5
Is there an easy way to edit the bump/normal? Like if I run it through a program it comes out purple, but the game wants it grey, and some people's work has transparency added so I'm not quite sure what I'm looking at. A lot of things I've researched are different than the way the sims game wants it... Is there a link (other than the normal map tut on here) that explains Normal map creation/editting? Just curious to see if anyone knows another resource to go to. I see now that the sims do a lot of faking when it comes to detail. Anyone have a link on something they thought was interesting about faking detail? I just watched a video about baking normals and I thought that was interesting. I'm still not entirely happy with how the textures are coming out either...maybe the bump will help. They just seem flat and not clear enough even though I'm using max size and 300dpi res. This is one of the dresses I need to finish Any ideas on how to make it look better? I'm detail oriented so the little things really pop out to me. I like things that look real, just not sure how to get there. I have the UVs laid out nicely but there's squiggly lines on the preview. Any advice on how to avoid those when editting in photoshop? or should I go with ugly UV to get the right look? I feel like I get to a certain point and get stuck because it's not coming out like I imagined it... Maybe I'm approaching this the wrong way...in school they always say "make it how it's made" so maybe I should do it piece by piece and then work on decimating without losing detail? idk
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Post by misstex89 on Dec 23, 2017 19:50:00 GMT -5
Make sure your game is not open when you start, sometimes it gives an error report. (studio requires the game to be on your computer so it can index the files, but not open when it's opening)
try to reinstall studio if that does not work.
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Post by misstex89 on Dec 21, 2017 10:22:07 GMT -5
Thanks. I feel like I'm ripping it apart too much, like I should go back and start over. I took the original and tested it by itself and it turns out the point is there too. But it's not the weight sliders that cause it, it's increasing the butt size. Small, flat butts have no point on it, larger rounder butts have pointier, more prominent issues. Which sucks because I tend to try to thicken my sims. I will go in and fix the UV_1 over again, fix the weight, but now learning it's a problem with the butt slider...does that give any insight as to why it's doing this?
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Post by misstex89 on Dec 19, 2017 17:23:21 GMT -5
Issue is still there...it's right inbetween the pelvis and the thigh twist vertex groups...
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Post by misstex89 on Dec 19, 2017 16:30:24 GMT -5
I see the spot on the pic you sent there, but on my screen, it's not showing up. I must be missing a button or a step somewhere...how do you turn on transparency? i'll try to separate the butt faces and see if I can get inside, but all outside faces look normal. Very confusing. And inabadromance, the only modifications I made to this coat was adding the shirt mesh on the front, and moving the collar around a little. It shouldn't have messed with anything. I've extracted it twice from studio. When I made a skirt from an EA dress it had some weird issue too and all I did was delete the top and add the belly. I haven't revisited that project in awhile, but I wonder if the issue is similar. I know studio isn't perfect (and I'm extremely grateful for the development for mac and continually added features), but could there possibly be some issue in the extraction that causes data loss? ********I may have fixed it, I need to test. I took off the top layer of butt faces and found it in between for some reason. I still would like to know how to turn on the transparency just in case this happens in the future....
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Post by misstex89 on Dec 19, 2017 13:22:31 GMT -5
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Post by misstex89 on Dec 19, 2017 11:21:55 GMT -5
I will try that, thanks! Also, thanks for the tip, although this is a mashup of other people's stuff, but I'll try to fix this.
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Post by misstex89 on Dec 18, 2017 23:51:25 GMT -5
I've tried blurring, double checking the inside weights of the coat, re-extracting the coat from studio just in case it was a bug, and transferring weights from a long dress the only thing I can think of to do left is delete the inside of the coat, remove doubles, and then duplicate the mesh that needs to show through... any other ideas?
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Post by misstex89 on Dec 17, 2017 19:59:03 GMT -5
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