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Post by kxmchi on May 7, 2021 3:38:37 GMT -5
s4s
blend
bakedpng
thank you, the weird discoloration is driving me crazy.... mostly in the crotch and inner thighs, anywhere where there are shadows
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Post by kxmchi on May 6, 2021 1:25:10 GMT -5
i keep not getting a good smooth bake? it has weird discoloration... imgur.com/a/bpufqSkespecially around the crotch... i havent changed anything in blender its all default settings what could be causing this?
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Post by kxmchi on Jan 5, 2021 1:59:53 GMT -5
Sims are reacting embarrassed and shocked whenever my clothing meshes are worn. What is the reason for this? Is it because I am using a nude body top when I import my meshes in S4S?
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Post by kxmchi on Oct 14, 2020 17:31:29 GMT -5
what does it mean when some swatches don't work or make the entire sim body disappear? this happen alot with my cc items
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Post by kxmchi on Aug 12, 2020 3:12:27 GMT -5
I constantly get this error: LinkWhat is the cause of this error and what is the fix?
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Post by kxmchi on Apr 11, 2020 23:27:09 GMT -5
Is there a tutorial or does anyone have an idea of how I could bring my meshes to life in the game? I've created dumbbells and I can create the animation afterwards but I wanted to see if this can happen before I do. My goal is for sims to click on the dumbbells in game and then choose an option that will lead them to an animation of working out with the dumbbells. How can I make this happen? Thank you.
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Post by kxmchi on Nov 10, 2018 23:23:04 GMT -5
Hello, How to fix this transparency issue? When the clothing touches, you can see conflicts. I've already looked at other threads and tried some possible solutions (I tried triangulate mesh and solidfy mesh) but the problem still exists. Any ideas? Sample Images: 1 , 2 BlendPackage Thank you!!
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Post by kxmchi on May 5, 2018 1:19:07 GMT -5
Hello! If someone could take a look at my mesh, I would appreciate it. I'm having issues with transparency (triangles are showing up) I followed peacemaker's tutorial but the problem still exists. Example ImageBlendPackageThank you!
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Post by kxmchi on May 2, 2018 23:45:09 GMT -5
How to put an accessory in the hat category without the hair being cut off? thank you!
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Post by kxmchi on Apr 1, 2018 5:16:52 GMT -5
What are some tips and tricks to avoid transparency issues? Someone told me more geoms = lesser transparency issues. But I'm still getting issues despite having 6 geoms. imgur.com/a/7EPNo
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Post by kxmchi on Jan 5, 2018 1:19:06 GMT -5
inabadromance Feyona kitkatWell, my concern is not poly count. It's the blocky texture. I increased the polycount from 3,000 to 15,000 thinking it might help the bake so that's why it looks insane. But I'm still getting blocky texture whether it is 3,000 or 15,000. I tried the subdivision surface modifer and it does help a bit but I am still getting a little blocky texture come through when I plainly color it in photoshop. (Even after I blurred it a bit in photoshop too) Is it inevitable to get blocky texture? Is a smooth bake not possible?
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Post by kxmchi on Jan 4, 2018 14:53:07 GMT -5
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Post by kxmchi on Jan 4, 2018 13:50:19 GMT -5
Hello! Is there a way for me to fix this ugly ridgey texture? (this is the texture I received from baking.) I try blurring the texture in photoshop but it doesn't seem to help, it creates extra lines that are annoying. It makes it look horrible in game. Are there any tips to create a better texture? ridgey/blocky texture >> imgur.com/EPcDY0zhow it looks in sims4studio >> imgur.com/VEZtSXx
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Post by kxmchi on Nov 15, 2017 0:56:30 GMT -5
Alright so then how is the proper uv_1 map supposed to be like? Because I thought the uv_1 map I had was fine since I have done data transfer with an EA top. I've also done weight transfer, and vertex paint using a regular EA top as a reference and the outcome is the image linked above. I've also tried using different EA tops to see if it would help but, the outcome is yet again the same. So I'm in a pickle here, I'm not sure what to do.
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Post by kxmchi on Nov 14, 2017 22:33:13 GMT -5
I'm confused by the video tutorial. So I see the data transfer, which I've done. But then the person proceeds to fix the uv1 of the body. Do I still need the uv of the body even though my mesh is going to be an accessory?
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