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Post by sometimeshere on Apr 17, 2017 17:30:01 GMT -5
Hey! It looks like you're missing vertex paint at the problem area. In blender, change the mode to vertex paint. Most of the mesh will be yellow and green. Except for the problem area. It's white. Change the color to bright yellow and paint that spot yellow.
I think that will fix it.
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Post by sometimeshere on Apr 7, 2017 11:12:01 GMT -5
I’m new to modding and rather unsure. Can anyone please help me out and confirm these work? I do not have Bowling, but my game is current (1.28.25.1020). I have all the expansion packs and a splattering of the rest. I'd love to know if these work base game or not. BETA Nightclub meets Party Outfits ModIt mostly does what it says and I think it’s not sending people in party wear to weird places. Here’s what doesn’t work (and I don’t know how to fix): you and any sims you invite will not gussy up for the nightclub autonomously. Club Members gathering do not wear Party Gear. DJs do not wear Party Gear by design. This will conflict with other mods that touch the Club party jobs tuning. Please let me know if you are aware of a mod that this may/does conflicts with. With much love to Shimrod101′s Formal Outfits at Lounges whose mod work I admire stole from and Sims4Studios for easing me into this modding thing. BETA Swimming is Fun and CleanSwimming is now more fun than browsing Simpedia and less fun than poking a bonfire. And it cleans the same amount brushing a sim's teeth does. I would love some input, is that TOO clean? Not enough fun? Thank you all for this lovely forum. It's been so very helpful.
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Post by sometimeshere on Apr 5, 2017 19:32:13 GMT -5
I'm new to modding myself and I'm not a hundred percent sure I understand your question, but I'll do my best to help.
1. Tools/Create an empty package. This will be your mod and where you'll extract tunings to.
2. Since the mod didn't work and I don't know enough to know why, I think you'll have to start over. First thing is to identify what you want to change (bed woohoo) and how you want to change it (charge). Then to find code to support that. I'll routinely add tunings to a file just to see what they do.
In your case, I'd search for busking/tips to see what code they use to make sims get paid. Then I'd try to add it to a bed woohoo file. Test it out and see what happens.
3. Trial and error method. Stick code in. See if it works. Sometimes I'd have it works in one situation and not another. Search out tunings to try and bridge the gaps. I save multiple versions so I can compare and go back when I break things.
And that's my current modding how-to. Sometimes it works and sometimes well... I'm not sure how to get some of the mods I have in progress working.
I hope that helps some?
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Post by sometimeshere on Apr 4, 2017 1:57:30 GMT -5
Oooh, pretty. I'd personally prefer the print a bit smaller, but that may just be my fashion taste (or lack there of). Deeliteful Simmer just posted a video on how she does patterns.
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Post by sometimeshere on Apr 3, 2017 15:23:54 GMT -5
Thank you! That's exactly what I was missing.
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Post by sometimeshere on Apr 1, 2017 22:03:22 GMT -5
I had my accessory turtleneck working. Alas, I decided to edit the mesh further. I used the mirroring modifier since I'd gotten it to work before I assumed I could do it again. I can't. The neck and mirrored sleeve (modifier applied) are both floating/attached to the side of her face. S4S 3.0.1.5/Blender 2.78c I've run through the tutorials and redone the weighing a few times to the same result. What am I missing? Blend filePackage File
Thanks, I never would have gotten this far without the resources on this forum.
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Post by sometimeshere on Mar 25, 2017 14:11:04 GMT -5
Link isn't working for me. And don't worry about how it looks. My wips are hideous messes.
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Post by sometimeshere on Mar 25, 2017 13:03:26 GMT -5
I'm new to blender myself, so I'm guessing there's a hole because there are vertices that are near each other but not actually merged together. In edit mode, select both vertices that are near one another (maybe on top of each other) and alt+m and merge at center. I'd guess you need to do this at the top of the hole and the bottom.
Hope that helps. If you upload the .blend file I could check for sure.
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Post by sometimeshere on Mar 24, 2017 2:32:22 GMT -5
I'd like to combine parts of a female mesh with a male mesh. Is there any way to export a mesh to the opposite frame?
It seems a bit silly to have to manually manipulate a mesh to fit the opposite frame when I know it already exists in the game. Am I missing some way to change the frame type for export or in blender?
Less Important Backstory: I want to add a closed collar to a chunky sweater jacket for little old ladies. My previous plan to use EP01ShirtCuffedPocket was foiled due to an inherit mesh glitch on the female elder. It'd be easiest to combine one of the female collars at this point, if I get it fitted for male frame. If that's not possible, I have some work around ideas, but they all require a lot more work. I'd love a lazy solution.
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