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Post by cdc322 on Mar 11, 2018 1:32:18 GMT -5
I have edited the height mod for personal use so that it does what you describe. I wanted to make it into a stand alone to release it but didn't work. My knowledge lack. I might still release it someday though.. but as it makes it incompatible with the height mod it is complicated as people don't read they will mess up their game. Could I have it maybe?
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Post by cdc322 on Mar 8, 2018 2:23:47 GMT -5
I heavily decimated the skeleton to get the polys down for testing, so you wouldn't want the version I ended up with. Also, it's very easy to replicate what I did Just do File/Export/Wavefront (.obj) and save/name it to get the skeleton mesh out of your .blender. Then File/Import/(navigate to your exported .obj) to get it into the new .blender you export from your new cloned object. Delete the EA mesh, and adjust the cut values and shadow as needed. If you run into trouble replicating the fix steps, I'm happy to help you work through it. Just post any more questions you might have. I tried doing it and it fixed the invisible shadow lines from the hand but it still has the weird shadow on the ground and a shadow over the torso and face?
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Post by cdc322 on Mar 7, 2018 21:39:56 GMT -5
I heavily decimated the skeleton to get the polys down for testing, so you wouldn't want the version I ended up with. Also, it's very easy to replicate what I did Just do File/Export/Wavefront (.obj) and save/name it to get the skeleton mesh out of your .blender. Then File/Import/(navigate to your exported .obj) to get it into the new .blender you export from your new cloned object. Delete the EA mesh, and adjust the cut values and shadow as needed. If you run into trouble replicating the fix steps, I'm happy to help you work through it. Just post any more questions you might have. I'll try this out now! I will let you know if I run into an issue, thanks!
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Post by cdc322 on Mar 7, 2018 21:36:29 GMT -5
There are only a few people in this community who were able to code/edit some sort of sliders but not the one that you are looking for. In TS4 the only way to do this is by adjusting feet height. I've adjusted the feet so they wouldn't go into the ground but it makes the legs look short and weird since the heels are so tall... Would it be the same code editing as the height mod?
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Post by cdc322 on Mar 7, 2018 20:04:37 GMT -5
I need a slider that makes the sim lift up into the air so I can use the high heels I converted from ts3, I would really appreciate some help? (Sorry if this is in the wrong area)
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Post by cdc322 on Mar 7, 2018 20:02:50 GMT -5
I tried all the usual things that help with weird shadows on this - replaced the specular with a blank one, deleted the occluders, and changed the SSAO Intensity from 1 to 0. None of those worked. So, I cloned the base game flamingo and exported the .blender HLOD from it. I then exported your skeleton mesh as a .obj from the .blender and imported it into the flamingo HLOD, adjusting the shadow sizes and cut values to match. That did the trick. I have no idea what was wrong with the original .package and .blender, but exporting as .obj and cloning a new object/importing the .obj and should fix it. I must have messed it up somehow... I'm not that great at making stuff lol but thank you so much for helping me! Sorry for the late reply, I'm very forgetful.. Would you send me the fixed version?
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Post by cdc322 on Mar 2, 2018 19:56:46 GMT -5
Hi, Please share the package and blend so that someone can have a look at it. Here you go 1drv.ms/u/s!AviNqaSxMVzNt3NH5Gv1RxAwgL3q
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Post by cdc322 on Mar 1, 2018 20:35:53 GMT -5
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Post by cdc322 on Feb 14, 2018 19:58:25 GMT -5
OMFG I LOOOOVVEEE A & B SO MUCH!!!!!!!! THEY ARE ALL STUNNING
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Post by cdc322 on Feb 13, 2018 15:58:23 GMT -5
You are so talented!
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Post by cdc322 on Jan 15, 2018 0:05:21 GMT -5
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Post by cdc322 on Jan 9, 2018 22:11:57 GMT -5
This all looks so official and amazing! You're doing a great job on each and every one of these objects max20!!!!
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Post by cdc322 on Dec 14, 2017 17:24:58 GMT -5
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Post by cdc322 on Dec 14, 2017 17:21:59 GMT -5
I was wondering if you were ever going to release these objects as cc? I'd really love to have these in my game, they look so official!
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free
Feb 18, 2017 20:27:57 GMT -5
Post by cdc322 on Feb 18, 2017 20:27:57 GMT -5
cdc322 it's not possible. Max20 uses rigged model from TS4 files. Wait what? I thought you were able to do it through NinjaRipper?
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