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Post by Simalary on Sept 30, 2021 11:16:17 GMT -5
Ok I figured it out! Underneath categories go to colors and tick the color for each swatch. That should work, also Match Hair Color might not be ticked on once in game (some times it turns off automatically). Is filling out the Color section necessary? Looking at other CC hairs that have the swatches only Hair Color is filled out.
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Post by Simalary on Sept 16, 2021 13:24:21 GMT -5
That's odd... Could you send me the file? Just sent it to you!
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Post by Simalary on Sept 15, 2021 19:46:59 GMT -5
Did you just use the colour tags on one swatch? Every swatch has their own tags. If you add multiple colour tags to one swatch the game may get confused. Yes, I have answered that the color tags are correct and there is only one per swatch. Hi, do your swatch colors match the exact hex number of the corresponding EA swatches? I assume that they do, since I eye-dropped the colors from the new EA swatches.
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Post by Simalary on Sept 13, 2021 19:47:51 GMT -5
Hello all,
I have gotten to updating some of my downloaded custom content hairs to have the new swatches for personal use. However, for some reason in CAS, the swatches do not function properly and causes facial hair and eyebrows to not match, and changing the Sim's hair will make it default back to black instead of keeping the same swatch color.
I have the swatches in the same order and have applied the proper color tags in the Categories tab. Is there something else I'm missing?
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Post by Simalary on Apr 9, 2016 17:46:37 GMT -5
Thanks orangemittens. I edited the Events/LipSync data and it seems to allow the jaw to move, except the jaw doesn't move like it does in blender. It seems to loop a smile and a straight face.
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Post by Simalary on Apr 9, 2016 12:49:32 GMT -5
I exported an EA clip, because I wanted to build off the first few frames.
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Post by Simalary on Apr 9, 2016 8:16:43 GMT -5
Hi orangemittens sorry of the late reply. I am using 2.7.0.1 (Jackpot) right now. For moving the jaw, I tried rotating it and moving it up and down with no avail, unless the jaw bone acts differently?
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Post by Simalary on Apr 7, 2016 11:22:58 GMT -5
Hi,
I apologize if this is in the wrong place, but I was messing around with animations/poses and attempted to recreate something. I got about the first 10 seconds done, and I'm pretty happy with the rough of it. I went in game to test it with Andrew's Pose Player (amazing thing by the way), and saw everything works fine, except the jaw movement. It appears fine in Blender, but in in-game. Is this something I messed up or something that isn't supported yet?
Thanks in advance!
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Post by Simalary on Jan 1, 2016 0:43:47 GMT -5
I know that traits can be made with Zerbu's BATF, and traits made with that program use the previously used animations. (First, it is the 'thinker'/'ambitious' animation, and the next trait you have last used)
Have non-default poses made that much progress for custom traits?
Thanks in advance.
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Post by Simalary on Feb 13, 2015 8:58:17 GMT -5
Hello guys, your tool is amazing by the way! I just have question, and sorry if it's been asked before: is there any way to order the swatches like CAS items because I don't see any SortIndex [or whatever it's called] or is it just random? Thanks!
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Post by Simalary on Feb 6, 2015 22:40:19 GMT -5
Thank you guys for this!
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