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Post by kotii on Jun 20, 2017 8:13:49 GMT -5
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Post by kotii on Apr 30, 2017 16:08:39 GMT -5
- Available for Teen - Elder Female & Male
- 2 Versions, 1 Bloody & 1 Bloody w/ bruises
- Located in Tattoo category
- Available for all outfits
- Disabled for Random
- Custom Thumbnail
- If used please tag me #kotiij
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Post by kotii on Apr 30, 2017 16:07:39 GMT -5
- Available for Teen - Elder
- 4 different eyeliner styles
- Female Only
- Located in Eyeliner Category
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Post by kotii on Apr 30, 2017 16:06:24 GMT -5
- Available for F Teen - Elder
- Located in Body Clothing
- 10 Pattern Swatches
- Custom Thumbnail
- Available for all outfit types
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Post by kotii on Apr 30, 2017 13:54:53 GMT -5
- Available for Teen - Elder Female
- 15 Swatches (Palette preview above)
- Oily Skin was used in this preview*
- Located in Tops Category
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Kotii J
Apr 30, 2017 13:52:52 GMT -5
Post by kotii on Apr 30, 2017 13:52:52 GMT -5
- These sims only contain 2-4 pieces of CC per that are linked separately below. I recommend you download ALL of it
- 8 Base Sims, 4 female 4 males.
- Their everyday outfits are underwear, the rest is randomized. All hairs are base game friendly!
- Feel free to modify them, use them in stories, etc.
- Please don’t re-upload and/or modify them and claim as your own. This is considered douche-baggery of you
- Sim Names from top to bottom: (Alfie, Aidan, Leroy, Nicolas, Poppy, Nikki, Amber, June)
- They’re all in the same household, but can divided if you delete certain sims.
- Download the household through the Gallery, my Origin ID is kotiij and the Household is called Base Sims 1.0
- Please tag me if you use me babies! #kotiij
THEIR CC LIST IS HERE: Click
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Kotii J
Apr 30, 2017 13:50:12 GMT -5
Post by kotii on Apr 30, 2017 13:50:12 GMT -5
- Available for female teen - Elder
- 5 Pastel Swatches
- Located in the Tops category
- Available for all outfits
- There is a NSFW version of this where the pasties are transparent, revealing the treasure….. If you want me to upload these publicly or privately let me know.
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Post by kotii on Apr 26, 2017 10:26:38 GMT -5
kartoffels Thanks so much! That's a sneaky tactic I love it lol, I'll update the thread with anymore progress. But are the steps I took fine? In terms of adding the straps from my mesh onto the EA One would that be alright to go through with?
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Post by kotii on Apr 25, 2017 19:46:31 GMT -5
You can't delete groups as you please to fit to your item. If the original package has 4 groups, then you should have also 4 groups. Using the mermaid dress as a base for your dress then isn't the best. Try cloning a short dress instead and follow how the groups are composed. Alright thank you for informing me I'll go fix it and update the thread when I have any progress
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Post by kotii on Apr 25, 2017 14:40:11 GMT -5
This is a dress. I'm following karto's tutorial thing in IMGUR that's all. Please have a look, unless I missed something, she opened a nude leg file and appended the dress. The dress had 4 separate parts, 1st - the top-knee big dress, 2nd - calves part of dress, 3rd- ankles part of dress, 4th - the frill. She said to modify this EA mesh to my original, I deleted the 2nd, 3rd, 4th meshes because I didn't need it in order to make the dress similar to the one I made and then proceeded to modify it with proportional editing.
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Post by kotii on Apr 25, 2017 13:44:02 GMT -5
Okay so I'm not even sure what I did. But here are the steps I took 1. Imported the nude leg object 2. Appended the fish tail Dress 3. Deleted the bottom 3 parts 4. Imported my original dress mesh for the straps, deleted the bottom part of my original dress. 3. Fix the fish tail dress using proportional editing and making it more like my original dress. 6. Went to the strap mesh, changed the UVMap to uv_0 7. Joined the modified ea dress and the straps together Please tell me if I did something wrong and if I should bring back the 3 fish tail parts of the dress and shrink map it?
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Post by kotii on Apr 24, 2017 22:13:56 GMT -5
kartoffels Oh boy. Okay thanks so much, this is a lot of new information and I'm afraid to mess up badly XD So just to clarify, I modify the fish tail dress to make as the one i created in MD5 but kind of shape it in blender instead? and the bottom frill should be shrink wrapped (Not sure what this means but i will after i watch every video online about it lol)
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Post by kotii on Apr 24, 2017 20:35:26 GMT -5
kotii , MD meshes are made to be rendered in 3d scenes in 3D programs, but they are not intended to be used in the game. People use MD only because it takes minutes to whip up a mesh comparing if you'd had to create it from scratch in 3d program (hours and hours of work), but people don't realize that the main job still has to be done in Blender (weight and uv_1 assignement), and it may take more than 10 attempts. Personally when I was fixing MD mesh, I ended up with over 20 blend files and hours of work. Many game objects are built as high poly meshes in zbrush, and then retopologized in 3ds max, blender or other program. Check this post by SLYD to see what retopologizing means. Many cc makers don't do this, but most of the time you can see flaws in the game when sim moves. Also it depends on the item you transfer weight from, and .package that you cloned. I see rig's legs in the file, so I assume that you used nude top as a base file? If you make a dress, you should clone the dress, not nude top. I'm very aware that it takes more than meets the eye to get a mesh functioning in game. I followed elivah's tutorial with importing a nude top and a nude bottom together. I used a dress mesh to clone before and it worked fine, but I saw Eliavah do this technique and I guess it didn't turn out the same? Not sure what went wrong there. Concerning the post above by karto explaining the cylinder, I have a few questions that I'm just not 100% sure about and if anyone could give information, I'd appreciate it. 1. Am I scrapping my original mesh and re-creating it? 2. What can I do to prevent this from happening again, (my previous mesh didn't have this problem but was made in MD5, which is hella confusing lol)
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Post by kotii on Apr 24, 2017 19:14:14 GMT -5
kartoffels So there is no way at all to preserve the original mesh because the idea of it was supposed to be tight fitting but I'm honestly not sure what to do now. I created it in MD5, I assumed it would be fine. In that skirt above, was that created on your own or it was from the dress? I am not 100% familiar with blender when it comes to creating meshes inside it.
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Post by kotii on Apr 24, 2017 15:58:09 GMT -5
Sure this is the most recent .blend file
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