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Post by sweetsorrowsims on Feb 28, 2018 19:29:10 GMT -5
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Post by sweetsorrowsims on Feb 28, 2018 16:49:56 GMT -5
Hello, I am totally new to CC making (except from recoloring using Caster V2). I want to create my own meshes, and i am getting there (and i actually have no clue if i am on the right topic for this), but i am having issues understanding how to get/create the LOD1 and LOD2 is there any (other) topics about this here? or can someone point me into the right direction? Again, sorry if i am at the wrong topic, i might be new to making CC, but i am even newer to this forum Anyways thanks in advanceClickClick Click HERE for a tutorial.
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Post by sweetsorrowsims on Feb 28, 2018 16:42:02 GMT -5
Making LODs is quite simple. Not sure if you are making clothing, furniture, clutter, etc. But its pretty much the same. Here is a tutorial on how to make LODs for objects by orangemittens . (start at step 138)This tutorial is only showing you how to create LODs for a clothing item, there is a link above if you want to know how to create LODs for objects. This tutorial will not show you how to create a mesh, map a mesh, bake a mesh, weight or vertex paint a mesh, or to add textures. I will show you with a top I am working on; 1. You open your mesh in blender (v2.70) 2. Select your mesh in Edit Mode. Either by box selecting ( b) in your uv/image editor OR pressing a twice in your 3D view. (Make sure its all orange) In my situation I need to seperate the mesh from my rig, obviously you do not need to do this if you are making objects. 3. With your mouse in the 3D Viewport press the letter P then seperate by selection. 4. Now Select your mesh in the outliner panel. (if you are unsure of which is yours you can select the eye next to it to see) Make sure your in Object Mode. 5. Now go to your Properties Panel and select the icon that looks like a wrench. Below that click Add Modifier & select Decimate. 6. Now go to where it sais Ratio: and across from that is 1.0000. Click it and type in a lower number than what is there. (This part is all by preference) I will be choosing 0.6000. You can move your mesh around and see if there are any holes in it or if it is disfigured, it is okay to have these things but for LOD1 I prefer it not to look too crazy. Once you have decided on a number you can hit Apply. 7. If you are making LODs for an object than you would be done at this point, I am pretty sure you need to do something with the shadow as well, so I will link OrangeMittens tutorial on how to do LODs for objects & their shadows. (Start at Step 138) If you are making a clothing item the next step is to join the naked body to your mesh. First make sure you in Object mode, select your mesh then while holding down the shift button on your keyboard click the naked body mesh as well. You will see they are both highlighted. 8. Now go to Tools and under Transform you will see the Join button, click it. 9. Now you can save as the file. (I would name it LOD1 for easy finding)
10. Open Sims 4 Studio, then open your package file. Select Meshes under the colour swatches. Now beside " Level Of Detail" it will say LOD 0, click it and select LOD 1. 11. Select Import Mesh, and find the blender file you just saved. Select it and press Open. It may take a few seconds to load. Voila you now have a LOD 1. Make sure you always click back to LOD 0 when your done. Don't forget to Save it.12. Now you can follow the same steps to make your LOD 2 & 3. Keep starting with your original LOD(Mesh) and decimate from it. Keep going with a lower number than the previous LOD, and it is okay if it looks a a bit deformed. The goal is to have low polys. Any questions feel free to ask in the thread. One of our many knowledgable staff & members can help you.
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Post by sweetsorrowsims on Feb 28, 2018 15:26:57 GMT -5
jendowoz0612 I am unsure why your rig is white,would you mind sending me the file? Seems your doing everything right, if you wanted to try and click create new instead of export, in studio..unless you are using the clips, which i think you are.
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Post by sweetsorrowsims on Feb 27, 2018 11:33:34 GMT -5
jendowoz0612 can you send me your file or show a picture, so I can better help you.
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Post by sweetsorrowsims on Feb 26, 2018 16:40:05 GMT -5
jendowoz0612 You can watch my tutorial it may help you a bit. I plan to update it soon.
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Post by sweetsorrowsims on Feb 21, 2018 13:37:33 GMT -5
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Post by sweetsorrowsims on Feb 21, 2018 13:14:57 GMT -5
I actually have made meshes with Marvelous Designer and have my own rigged avatar! Here, have mine Happy Simming!
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Post by sweetsorrowsims on Jan 31, 2018 13:26:13 GMT -5
FEY TOP
- New Mesh
- All LODS
- Tops> Bra/Tank top
- 5596 Polys
- Custom Thumbnails
- 44 Colour Swatches (22 Plain, 23 Crushed Velvet)
Please follow my TOU & kindly tag me if you use my cc. ▼ Credits ▼ Sims4Studio Thank you to all the creator’s who’s cc I used.
#Sweetsorrowsims #s4fclothing #sims 4 female clothing #s4cc #top #female top #s4ftop
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Post by sweetsorrowsims on Jan 25, 2018 17:23:18 GMT -5
wearethefoxes What do you mean exactly? camiii67 You cannot move your sims once they are posed, you must place the teleportation statue where you want the pose to be and then summon/teleport them to where the statue is and choose your pose, if you are not using the sim teleportation staue, then you can always "teleport" your sim to the desired location and then pose them. scarbaur1414 what name are you trying to write?
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Post by sweetsorrowsims on Jan 21, 2018 18:43:33 GMT -5
simmingforfun make sure you are opening the mouth by the right rig. I attached a picture so you can see which rig it is, and use the R (Rotate) Key to open and close the mouth, also make sure you are in Pose Mode. Let me know if this helps.
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Post by sweetsorrowsims on Jan 19, 2018 15:19:47 GMT -5
booo what version of blender are you using? It should be 2.70. Can you upload your blends and package file so I can take a look? Bakie
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Post by sweetsorrowsims on Jan 19, 2018 12:20:41 GMT -5
Hello nickyt94 Have you made a standing pose yet? I always tell beginners to start out at the beginning...it helps you to learn the basics of blender and also helps you learn how to import, export, locking your poses in place, etc easily without problems. If you know how to make a standing pose and know all the above with making a pose than making a sitting pose is quite simple, you do the same steps except you will need to export a chair mesh. Then appened it into studio and make your pose around the chair. (you do not need to import the chair into studio after you've made your sitting pose) If you need more help let me know, I can help walk you through the steps. Also the tutorials on here are very helpful for learning...
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Post by sweetsorrowsims on Jan 9, 2018 11:34:01 GMT -5
Hey I have a top that I am trying to fix its uv_1. I followed the steps and then marked the seams and hit unwrap cylinder projection... now this is what my uv/image editor looks like..not really sure what to do from here...do i pull it down? will that not screw up the steps to get it back to the way it was placed before? Here is the .Blend
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Post by sweetsorrowsims on Jan 9, 2018 9:23:42 GMT -5
anita41 your link is liking back to this page, both links actually. If you fix them I can help you.
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