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Post by mallyo on Aug 13, 2017 8:11:51 GMT -5
Hi! So I've been working on some multiperson poses but something is going wrong with the positioning. The first one I made had no problems. But when I went to test the second one I made both sims were centered where I had placed the Teleporter, rather than being in their relative positions as I had set in Blender. My question is, how do I set up the poses to where the sims are a little bit away from each other? I'm not sure how I managed to do one successfully and have all the others not work haha.
And before you ask I have each person in each pose having their own blend file (I made the pose all together then separated each rig out) and their own "pose" (ie, 1A, 1B, 1C... etc).
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Post by mallyo on Aug 12, 2017 15:19:36 GMT -5
I have a question about poses with multiple sims. I made the pose and separated each rig into its own blender file then put it through S4S with each sim pose for the overall pose being its own clip and all that. If that makes sense. But when I went to test it in-game, the sims weren't in their relative position. They were all in the correct poses, but they weren't facing each other the way I had set it up in blender. How do I fix this?
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Post by mallyo on Jun 30, 2017 12:53:07 GMT -5
I'm having a problem that may be related to this, too. I created a mesh independently for a shirt. Then I exported a shirt mesh from S4S. I opened the S4S mesh in blender, imported my .obj file of my shirt and merged the meshes together. I'm really new to all this but from what I know I think my UV map on DiffuseMap looks okay. The problem is when I try to import the mesh and the UV map into S4S, the preview sim is covered in gridlines and there is no 3d object at all. For all I know importing my mesh does absolutely nothing because nothing at all changes when I supposedly import it into S4S. I'm a lot better at creating meshes from scratch rather than messing around with modifying an EA mesh, so I really want to make this work. I do think my problem has to do with the fact that I created my shirt mesh separately, but that doesn't explain why there's no 3d when I import it into S4S.
tbh I'm probably just completely clueless :') any help would be appreciated!
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