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Post by EternalEl'the on Oct 20, 2016 10:38:34 GMT -5
Sorry about that, your right. It's the inner border for the shadow.
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Post by EternalEl'the on Oct 20, 2016 8:34:27 GMT -5
XD, It's ok
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Post by EternalEl'the on Oct 19, 2016 18:40:24 GMT -5
Do you guys know why this is happening:
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Post by EternalEl'the on Oct 17, 2016 18:30:27 GMT -5
Thank you guys if I get stuck again i'll come back and ask
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Post by EternalEl'the on Oct 17, 2016 18:27:39 GMT -5
Thank you Mathcope, I will try again
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Post by EternalEl'the on Oct 17, 2016 15:09:10 GMT -5
I'm trying to make a custom window but I am having a hard time. I have no idea how to start, I got as far as making my meshes but I don't know what to do in blender for S4S.
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Post by EternalEl'the on Oct 17, 2016 14:52:13 GMT -5
Thank you for answering my question orangemittens. I'm going to give up on the window for now cause I can't figure out what to do its too hard for a beginner like me :/. I hope someone makes a tutorial one day it would be very helpful
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Post by EternalEl'the on Oct 17, 2016 12:53:27 GMT -5
So the one that looks like that in the warehouse is the specular for high/med LOD?
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Post by EternalEl'the on Oct 17, 2016 12:04:31 GMT -5
Hi guys, silly question, there is a DST for the glass of the high and med LOD and it shows up in the texture window too is it a diffuse or spec?
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Post by EternalEl'the on Oct 11, 2016 20:51:40 GMT -5
ohhhh, ok. Thank You!
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Post by EternalEl'the on Oct 11, 2016 20:17:40 GMT -5
Thank you for the quick reply here is the link: table
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Post by EternalEl'the on Oct 11, 2016 19:32:11 GMT -5
Hi!, I just started meshing. So I used one of the base game tables and replaced it with my mesh but when I go and place it in the world it doesn't snap to the floor(grid) like its suppose to . I think its a footprint issue. I've been combing through threads for a solution and I can't find an answer yet...I think I missed something
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