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Post by fuyaya on Mar 17, 2018 6:10:58 GMT -5
You made my day I had this issue for so long. I can know say good bye to my PC :D
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Post by fuyaya on Jan 20, 2017 7:48:00 GMT -5
orangemittens Oups it wasn't relevant sorry I should have researched more or go to bed early :-X
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Post by fuyaya on Jan 19, 2017 17:52:03 GMT -5
I think it's about this : fuyaya , nivea , and daweesims the Harmony version has changed CAS in the way that it will not include the mesh or textures unless they are edited. We will add an option to include all resources in the next version for this purpose, but the default behavior will be to not include these items in order to keep package sizes smaller. More explanations Right now, Harmony makes a .package that contains only resources you edited. So, for example, if you clone your own 3D mesh.package to make a recolor and import only new textures, Harmony will reference your mesh from the original .package because no changes were made to it. This change was put into Harmony to limit redundant resources being stuck in people's mods folder. The downside, as you are all pointing out, is that if you want to make a truly standalone recolor of your own CC, you have to manually export all the meshes from the old .package and import them into the new one. This feature wasn't introduced to cause people to have to do this just to make a recolor of their own content that doesn't need the original in the .package with it. As Andrew stated in the quote fuyaya posted, this will be rectified in the next version of Harmony. The default behavior will remain as it is, but there will be a choice creators can pick that will cause Studio to include resources in the new .package even if they were not changed. So if I have understood correctly since you don't edit the mesh it will work as a recolor needing the mesh from the mesh you took as reference. Since it's an EA game base it should work, so maybe because you changed the body type the link is broked, I guess
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Post by fuyaya on Jan 19, 2017 6:16:03 GMT -5
Great
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Post by fuyaya on Jan 19, 2017 6:05:34 GMT -5
@brujah it's what I tried to explain but in a good english
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Post by fuyaya on Jan 18, 2017 16:39:45 GMT -5
I had the same issue and the new version resolved matter. But I don't remember if the mash made with the previous was still having issue. Whatever if you still have issue after changing the version : - export a mesh with 3.0.0.8 as reference - open you mesh - append the reference - make a weight transfer I did it on a project and it worked
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Post by fuyaya on Jan 18, 2017 16:33:55 GMT -5
You can make the specular blank "make blank" with sims4 studio. There won't be any shine effect in this case
What's the problem with the specular is that a recolor or you have combined texture (scrapclothing) ?
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Post by fuyaya on Jan 18, 2017 16:25:02 GMT -5
Oh that would be awesome to have the choice !
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Post by fuyaya on Jan 18, 2017 15:01:19 GMT -5
Don't know if I have understood the matter. but I had a problem of UV map. 2 objets mapped and when I joined them the UV map of one object wasn't here anymore, like I didi nothing.
So i made research and found that in order to have the 2 UV map joined without loosing one mapping you have to give them the same name
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Post by fuyaya on Jan 18, 2017 14:55:48 GMT -5
I reported this previously fuyaya , nivea , and daweesims the Harmony version has changed CAS in the way that it will not include the mesh or textures unless they are edited. We will add an option to include all resources in the next version for this purpose, but the default behavior will be to not include these items in order to keep package sizes smaller. So this is a changement made in the last version
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Post by fuyaya on Jan 17, 2017 7:39:55 GMT -5
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Post by fuyaya on Nov 17, 2016 16:41:51 GMT -5
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Post by fuyaya on Oct 21, 2016 2:38:54 GMT -5
Glad you like them Yes Bakie wanted little ghost but not something scary so I used a kawai style for the face.
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Post by fuyaya on Oct 19, 2016 9:28:53 GMT -5
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Post by fuyaya on Oct 3, 2016 15:35:50 GMT -5
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