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Post by acid-plumbobs on Feb 1, 2021 13:10:16 GMT -5
Hi. By changing the sort layer ( must be done for all CAS parts ). Should be lower than that of pants That will do! Thank you!
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Post by acid-plumbobs on Feb 1, 2021 12:51:38 GMT -5
How can I "prioritise" textures? I'm making a t-shirt and it's supposed to go tucked in. It's semi transparent and skin-tight so I can't really change the UV map; I used the male nude top mesh as a base. The problem is that the shirt's texture goes over the bottom's texture and it should go under it; I made the texture a bit longer in case someone wanted to use the shirt with some low waist pants, but I guess it kinda backfired. Thanks for reading. This is what it looks like in S4S.
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Post by acid-plumbobs on Sept 21, 2019 13:02:01 GMT -5
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Post by acid-plumbobs on Sept 20, 2019 16:00:54 GMT -5
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Post by acid-plumbobs on Sept 20, 2019 15:36:23 GMT -5
I... I broke it even MORE. I'll keep trying and update when I get it right!
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Post by acid-plumbobs on Sept 19, 2019 12:49:47 GMT -5
I made a crop top and it works just fine but when the belly is all pulled out it clips with the top. I've already tried transfering weights but it ended up having the same weights. Maybe it's the way I made the crop top? I'm attaching some images just in case: This is the problem:
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Post by acid-plumbobs on Sept 19, 2019 12:40:30 GMT -5
Hello! The thing is very straight-forward. I downloaded some CAS Animations replacements and I want to choose another trait for one, I've already tried twitching some things in the warehouse but they didn't work as I hoped they would. Maybe someone has already done this and can link me to a tutorial or just telling me what I'd need to change? Thanks!
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Post by acid-plumbobs on Jul 5, 2019 17:33:34 GMT -5
Doesn't really work for me. I've been trying to make a transparent shirt and it just won't show up after doing all of this. :/
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Post by acid-plumbobs on Sept 11, 2018 18:19:43 GMT -5
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Post by acid-plumbobs on Apr 7, 2018 10:50:15 GMT -5
I've been downloading clayified hairs for a while and the problem is that I can't stand having alpha hair on my game. So, Is it possible to mass-import and mass-export textures with S4S? I'd love to do so as it would be a lot faster for me.
Thanks for reading!
P.S.: I'm not sure if this is the right forum to post this... Sorry in advance, hahaha.
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Post by acid-plumbobs on Dec 15, 2017 12:12:15 GMT -5
It’s certaintly working better, but not good enough. The foot looks weird now. I haven't tried it in game, but I guess it will work as another shoe now. It works the same but now it's not separated from the leg.
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Post by acid-plumbobs on Dec 15, 2017 8:09:25 GMT -5
Thank you all for the help! <3
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Post by acid-plumbobs on Dec 14, 2017 18:44:23 GMT -5
Have you weighed your weights? I haven't as I've already done things like this before and worked just fine. However, I don't know much about that. What should I do?
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Post by acid-plumbobs on Dec 14, 2017 16:44:07 GMT -5
Hello! Thanks for clicking, I guess? Ok, so I made these: But in game they look like this: (!!! sorry for taking such a dark pic, didn't thought about that !!!)The problem is that one foot uses both slippers but I'm not sure why. Has anyone gone through this? How can I fix it? To make these I made one shoe, then duplicated and mirrored it (blender 3d), maybe I did something wrong there but Idk. Also, I'm not really sure how to make small details look good. I think I read something about mip mapping but I don't remember where, I couldn't find the tutorial and I'm not even sure if that's what I'm looking for. If you could help me with that too it'd be cool.
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Post by acid-plumbobs on Dec 11, 2017 12:08:31 GMT -5
You need to activate the transparency first. Then you can select a bunch of vertices grouped like this. Either with "C" or with the "B" selection. Thank you! I had no idea about that tool.
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