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Post by PW-Creations on Mar 2, 2024 15:26:02 GMT -5
Thank you so so so sooooo much for updating it!!
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Post by PW-Creations on Aug 28, 2023 3:00:56 GMT -5
Hello everyone I saw people creating custom stencils/markings for horses for CAS. Is there a tutorial on how to create these custom ones? TIA
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Post by PW-Creations on Mar 20, 2023 16:48:15 GMT -5
Same problem on my end. And I have another problem: No matter what size these specular maps have (non hq size or hq size) the package corrupts itself after selecting make blank. Tried it with 512x1024 and 1024x2048. The studio doesn't display it anymore in 3D view but they're still visible in warehouse. Re adding does nothing and it reverts back to the corrupted state after reloading the packagefile after saving. Same thing happens when using shadow maps. This didn't occur in previous studio versions.
I could replicate it everytime I select make blank so I'm not using that atm.
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Post by PW-Creations on Mar 19, 2023 15:43:53 GMT -5
Hi there. Not sure if that's intended or not but when I clone from an infant CAS trait animation and export as Infant, the whole rig is stretched to resemble the adult rig. If I select "create new" everything works as intended but the animations from the game can't be used/imported right atm. maybe that's another bug. I'm using the latest Version 3.2.0.5
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Post by PW-Creations on Mar 19, 2023 5:01:10 GMT -5
Yep, updated to the latest version today. V. 3.2.0.4
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Post by PW-Creations on Mar 19, 2023 4:09:38 GMT -5
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Post by PW-Creations on Aug 24, 2022 14:26:03 GMT -5
I'm actually using a custom one. But if it's just the texture then I'm relieved. Thank you very much
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Post by PW-Creations on Aug 24, 2022 13:06:48 GMT -5
First thank you for answering. When I removed doubles I checked with boundary loops if the edges are gone. They were indeed gone. Then saved and imported into the studio but the studio didn't show the edges as smooth, instead it was sharp again. It's kinda like the studio doesn't properly import sim bodies when remove doubles was used on that. I can see mesh edits in the studio though. Say, I used remove doubles and moved a vertice to actually tell that the studio imports mesh changes. It does, but the sharp edges are still there. Totally hard to describe. Creating a new mesh from scratch and import that into studio results in the same problem. I'm really at a loss.
I tried that with Blender 1.70, 1.74, 1.76 and 1.79 and it's the same with all 4 of them. Cut numbers are correct. The dress only uses 1 and it's set to GEOM 0000.
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Post by PW-Creations on Aug 24, 2022 10:16:28 GMT -5
Hi there. I created a dress mesh in MD and imported everything in blender. The package itself is done, yet i'm having issues with the sims body having sharp edges and I can't get it fixed. I already tried to seperate the body from the dress and use remove doubles. Importing doesn't work since the studio automatically readds them back (I know why It's doing that), also merging the vertices by hand doesn't work either and I also tried to clone from different ea body meshes to see if every body has that issue and yes, they do. Oh and I completely redid the mesh as well. Now i'm asking how can I fix the Sims bodies so that they won't have the sharp edges/seams at their armpits/Legs etc? Is there even a way? Not being able to fix that means I wasted 2 days working on that lol. Because of the ugly look it has. I feel like other creators don't have that problem at all Sharing blend and packagefile: simfil.es/3419684/Thanks in advance!!
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Post by PW-Creations on Jan 21, 2021 6:17:38 GMT -5
Yes, that's the one I always used but noticed, some are off.And the code you provided is def very useful too so thanks! I didn't plan on making it transparent and the nude body was still there because I only wanted to test the mesh itself. The body part would have been deleted later. Thanks again for the help and clarification! ♥
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Post by PW-Creations on Jan 20, 2021 15:36:36 GMT -5
Edit: If anyone has the same issue: the vertex code of #00FF04 from a very handy website seems to be working -most- of the time but not always. Changing to 007F00 actually fixed it. I never had to use the second code but strangely enough, this fixed the issue. Thread is marked as solved, lol.
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Post by PW-Creations on Jan 20, 2021 14:55:28 GMT -5
Hi there. Normally I don't have this issue / know how to fix that issue but this time, no matter what I do, It won't change anything. The mesh itself doesn't stick to the sims bodies. It simply clips out of the sims body when changing it. Now this is normally a issue with faulty vertex painting, wonky uv_1 or weights but no matter if I change or delete/renew them, it still won't work. I really have no clue why this is happening. I never had a mesh that did this. Both package and blend: file www.mediafire.com/file/0ke2ja5qs4s970e/pullover+mesh.zip/fileThanks in advance!
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Post by PW-Creations on Apr 1, 2020 16:21:08 GMT -5
Hi there. Got the same glitch I had in the past and I can't seem to fix this one here- tried to start from a swimsuit and lingerie, redid the weights, redid the data transfer, as well as the vertexpaint. blend+packagefile: simfil.es/1738725/thanks in advance
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Post by PW-Creations on Mar 15, 2020 3:23:52 GMT -5
Danke dir. Es hat geklappt. Ich war wohl wieder zu schnell unterwegs und mir fiel die 3. Uv Map gar nicht auf :D ♥
Eng) Thanks. Got it working. I was to fast while creating and didn't see the third UV Map.
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Post by PW-Creations on Feb 28, 2020 12:51:06 GMT -5
Hello. I'm currently working on a skirt and the butt shows through the back of the skirt. I'm out of ideas on why this is happening. Blend+package simfil.es/1642110/Thanks in advance
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