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Post by Spirashun on May 4, 2020 23:48:05 GMT -5
Hi all, I made some edits to the Gladiator costume, loaded it up in game and the right arm was a jagged mess. I followed the weight transfer tutorial (I'm on blender 2.76) and it seems to have changed the right arm a bit but it's still a jagged mess- I've done the weight transfer from the original gladiator costume twice and even looked up a tutorial to manually edit weights but couldn't see any glaring issues on the new mesh after the weight transfer. So, I'm sort of at a loss- any past issues I had with weights were generally solved with a weight transfer so I think I'm doing it right, but I admit it's been a while. Please let me know if you have any ideas .blend file on SFS
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Post by Spirashun on Apr 17, 2018 22:05:07 GMT -5
Time to necro-post! Spirashun Did you ever get this resolved? I'm about to create a tutorial on footprint shape editing and plan to use your object as reference, if that's ok with you. Hi brujah - yes! I believe I was initially trying to create a new polygon under the object footprint instead of editing the existing one? I don't fully remember what I ended up doing to be honest!! But yes you're more than welcome to use the object however you like for the tutorial The final download is here. (Sorry for getting back to you so late!)
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Post by Spirashun on Jun 11, 2017 20:46:57 GMT -5
Well it's a Stuff Pack, they certainly aren't going to release seasons/pets in one of those. I understand getting annoyed for EPs like City Living when everyone wants something else, but Stuff Packs are meant to be fairly topical. I think Fitness is a cool idea simply because it's something that's been fairly untouched since TS4 came out, since it exercise stuff doesn't really 'fit' with any of the other packs we've gotten so far.
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Post by Spirashun on Feb 11, 2017 22:22:37 GMT -5
Hi, discussing piracy or anything that's closely related to piracy isn't allowed on the forums, and making pack content base game compatible is also not allowed. You'll have you look somewhere else.
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Post by Spirashun on Jan 26, 2017 19:59:51 GMT -5
It's a tool provided to you for free by volunteers who get nothing in return. Asking you to register is a pretty small request in exchange, in my opinion.
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Post by Spirashun on Jan 16, 2017 0:23:45 GMT -5
I'd suggest testing the problem mattresses with no other CC in the game, just to ensure it's not being caused by another mod that may be inadvertently affecting those mattresses.
As for the CAS thing, I believe it has something to do with the # of swatches an item has- items with a ton seem to throw off the grid for whatever reason. There are a few ways to reset them and fix the issue, such as using the undo/redo buttons while having the problem items selected, and filtering/unfiltering items via game pack, etc. It's an issue a lot of people have and I haven't seen any reliable way to fix it, yet.
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Post by Spirashun on Jan 12, 2017 19:42:18 GMT -5
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Post by Spirashun on Jan 10, 2017 19:41:01 GMT -5
It'd be nice for there to be a tool that lets us combine items into a single catalog entry (build/buy and CAS), for condensing multiple recolors of the same thing to save space! Or a way to synchronize all the entries of a single item instead of having to edit each one at a time.
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Post by Spirashun on Jan 10, 2017 19:33:03 GMT -5
You need to upload the file somewhere else and link it here What error does importing the shadow LODs give you?
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Post by Spirashun on Jan 5, 2017 21:57:21 GMT -5
If you post your package someone can look at the tuning for you to see what may have gone wrong!
Otherwise, you could also try cloning an existing dining chair, then importing the Vintage Glamour mesh+texture into that new package.
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Post by Spirashun on Dec 1, 2016 1:38:17 GMT -5
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Post by Spirashun on Oct 30, 2016 22:33:07 GMT -5
Check to make sure the cut number(s) of the mesh you're trying to import match up with the cut numbers of the original item- see step 9 of this tutorial
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Post by Spirashun on Oct 9, 2016 6:16:33 GMT -5
That leftover image from the dog tags is a shadow from the bumpmap, you should be able to replace it in the warehouse to remove the shading to remove that shadow For checking your vertex painting/bone assignments it would be easiest if you just uploaded your package/blend file, so someone can see exactly what needs to be fixed! I haven't worked with accessories before so I dont know exactly how it should be off the top of my head but I'll do my best (or someone w/ more experience in that area can check)
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Post by Spirashun on Oct 8, 2016 22:10:00 GMT -5
Totally didn't see the seams in your first pic, woops! So you just gotta create the placeholder vertex for the second mesh to remove the dog tags, and in later steps for tutorial I linked there are instructions that go over the basics of what you need to do to fix the neck clipping!
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Post by Spirashun on Oct 8, 2016 18:47:23 GMT -5
Hi- did you correctly assign the cut number to your mesh? See Step #9 here: sims4studio.com/thread/10/tutorial-using-sims-studio-accessory. Also, if the original dog tag had multiple meshes (s4studio_mesh_1, s4studio_mesh_2, etc) you need to have the same amount in your own mesh, each with the correct cut number. If you only have one mesh you can just make a single vertex and hide it in the sim to count as the second mesh. For the issue of clipping into the neck, did you assign your mesh to the correct bones and vertex paint accordingly? As for seams, I think it would be easiest to work with if you used them to separate the four sides: outer, top, inner, and bottom.
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