|
Post by ToxicSimlish on Jun 25, 2018 14:13:48 GMT -5
Hi! I think the issue is within the group meshes. Do you know which outfit you selected to clone? It probably had three group meshes, one for each "type" of shoes, if you may. Your .blend file only had one mesh group with one cut number (which I'm assuming is the one for shoes).
In short, you either need to put your mesh into a file that only has one group mesh (like yfBody_Chemise) or you add the missing group meshes using the base .package, and therefore be able to see the dress in all the type of shoes.
I hope it's clear!
|
|
|
Post by ToxicSimlish on Jun 21, 2018 11:41:29 GMT -5
Hi! Would you mind sharing your blend file to see the issue? Thank you!
|
|
|
Post by ToxicSimlish on May 4, 2018 10:09:29 GMT -5
Hello! Could you please share your .blend file as well?
|
|
|
Post by ToxicSimlish on May 4, 2018 9:29:04 GMT -5
Hi! First, I never bothered with texture paint (since I don't think it's necessary to do it?), but when I went on it the whole belt was pink, and it said that the texture was missing. I could be wrong, but you shouldn't change the texture paint; if you wish to change the texture, refer to this tutorial, on the 4th point. Hope it helps!
|
|
|
Post by ToxicSimlish on May 4, 2018 9:16:04 GMT -5
Glad it worked out! :D
|
|
|
Post by ToxicSimlish on May 3, 2018 16:09:36 GMT -5
Hi! When you recolour a CC, you need to make sure the original .package is in your game's Mods folder as well as the .package you made (for the recolour). Try it and see if it works!
|
|
|
Post by ToxicSimlish on Apr 27, 2018 6:35:17 GMT -5
Hey there! If I'm not mistaken, when you create a Standalone Recolor the preview will show up as if the mesh was there. To test out if the mesh isn't included, try to remove the original .package file from the Mods folder (of Sims 4 Studio), and reopen your .package file, with your recolor; the mesh should've "dissapeared" from the preview, but the poly count remains the same.
Hope it makes sense!
|
|
|
Post by ToxicSimlish on Mar 30, 2018 22:23:25 GMT -5
Hello! I think it might be a uv_1 issue? I checked and there were some gaps in the "armpit" area, I guess! Here's a picture. I however didn't try it in-game to see if it was really the problem.
|
|
|
Post by ToxicSimlish on Mar 2, 2018 8:23:29 GMT -5
I don't think so, since we aren't able to add custom categories as far as I know.
|
|
|
Post by ToxicSimlish on Feb 21, 2018 16:37:25 GMT -5
|
|
|
Post by ToxicSimlish on Feb 18, 2018 8:53:37 GMT -5
|
|
|
Post by ToxicSimlish on Feb 16, 2018 15:23:23 GMT -5
I'm pretty positive it's the Stand Still mod that causes that, since I've had this issue before. I tried looking for the original mod, and it doesn't seem to have a recent update regarding toddlers, but I found this, I haven't tried it so I have no clue if it still works: shook-sims.wixsite.com/shookcc/cas-stand-in-still
|
|
|
Post by ToxicSimlish on Feb 15, 2018 11:06:29 GMT -5
|
|
|
Post by ToxicSimlish on Feb 11, 2018 7:40:33 GMT -5
|
|
|
Post by ToxicSimlish on Feb 11, 2018 7:36:51 GMT -5
Hi there! For your 2nd problem (skirt), please refer to this tutorial, it'll show you how to make the part "undernearth" the skirt, if it makes sense: sims4studio.com/thread/566/shorten-mesh-blenderFor the top issue, it kinda looks like you edited the texture, but not the mesh. My suggestion is to read the same tutorial as linked above, but instead of importing a nude bottom mesh you'll have to import a nude top mesh. Hope it helps!
|
|