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Post by hlootoo on Aug 1, 2023 9:11:56 GMT -5
You'd think with all the love for mermaids, ocean themes, and aquatic builds; that there'd be more CC pertaining to actual ocean stuff. But searching for them has proven to be rather difficult. I'm aware of beautiful people making conversions of existing meshes like Bakie and some new ones like Snowhaze, and functional ones like Serinion Studio Sims 4; but outside of them there's precious few others. It's kinda disheartening to see a beautiful exterior with coral and seashells, only for the interior to be human-centric in terms of furniture and decor-- modern furniture. |:( So I was wondering if anyone's interested in or at least considered making more CC for legit ocean builds.
Such as: - More coral
- Sea Sponges
- Sea Anemones
- Deep Sea Fish
- More Sea Plants like Seagrass and other Kelp and Seaweed
- Crustaceans
- Reef Variety
- More Sea Rocks and other Formations
Obviously you don't have to do the whole list, just tossing some ideas out there.
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Post by hlootoo on Apr 21, 2019 14:58:09 GMT -5
What about meshes inside of meshes, like a hand in a glass jar? Would I have to make two objects?
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Post by hlootoo on Jul 30, 2017 3:44:56 GMT -5
I tried to load a mesh like in step 3, but I got this instead:
{Spoiler} The Sims 4 Studio - Version 2.7.0.8 System.AggregateException: One or more errors occurred. ---> System.Exception: Unknown version of AuralProperties detected. at S4Studio.Data.IO.BuyBuild.AuralProperties.Read(Stream stream, IReferenceList resources) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\IO\BuyBuild\ObjectCatalogResource.cs:line 136 at S4Studio.Data.IO.BuyBuild.ObjectCatalogResource.Read(Stream stream, IReferenceList resources) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\IO\BuyBuild\ObjectCatalogResource.cs:line 426 at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](DBPFResourcePointer index) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\IO\Package\DBPFPackage.cs:line 423 at S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\FiletableResourceProvider.cs:line 71 at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\ResourceProvider.cs:line 67 at S4Studio.Data.ResourceHandle.Data[TResource]() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\ResourceHandle.cs:line 61 at S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\Sims4FileTable.cs:line 411 at S4Studio.Data.FileDb.Sims4FileTable.InitObjects() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\Sims4FileTable.cs:line 495 at S4Studio.Data.FileDb.Sims4FileTable.get_ObjectItems() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\Sims4FileTable.cs:line 261 at S4Studio.MainWindow.<cloneobjchoicepage_onloaded>b__186_0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 3505 at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<show>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) System.Exception: Unknown version of AuralProperties detected. at S4Studio.Data.IO.BuyBuild.AuralProperties.Read(Stream stream, IReferenceList resources) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\IO\BuyBuild\ObjectCatalogResource.cs:line 136 at S4Studio.Data.IO.BuyBuild.ObjectCatalogResource.Read(Stream stream, IReferenceList resources) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\IO\BuyBuild\ObjectCatalogResource.cs:line 426 at S4Studio.Data.IO.Package.DBPFPackage.FetchResource[T](DBPFResourcePointer index) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\IO\Package\DBPFPackage.cs:line 423 at S4Studio.Data.FileDb.FiletableResourceProvider.FetchResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\FiletableResourceProvider.cs:line 71 at S4Studio.Data.ResourceProvider.GetResourceData[TResource](IResourceHandle resourceHandle, Boolean useDefault) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\ResourceProvider.cs:line 67 at S4Studio.Data.ResourceHandle.Data[TResource]() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\ResourceHandle.cs:line 61 at S4Studio.Data.FileDb.Sims4FileTable.InitializeMetadata[TResource,TMetadata](Func`2 extra_func) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\Sims4FileTable.cs:line 411 at S4Studio.Data.FileDb.Sims4FileTable.InitObjects() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\Sims4FileTable.cs:line 495 at S4Studio.Data.FileDb.Sims4FileTable.get_ObjectItems() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Data\FileDb\Sims4FileTable.cs:line 261 at S4Studio.MainWindow.<cloneobjchoicepage_onloaded>b__186_0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 3505 at S4Studio.LoadingScreen.<>c__DisplayClass6_0.<show>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
</show></cloneobjchoicepage_onloaded></show></cloneobjchoicepage_onloaded>
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Post by hlootoo on Jul 27, 2017 16:50:58 GMT -5
Hello! I HAVE NO IDEA WHAT I'M DOING.
Lol. I hope to get as good as others when it comes to making CC from scratch. Please be patient with me! <3
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Post by hlootoo on Jul 27, 2017 16:47:00 GMT -5
I'm trying to figure out how to make basic deco objects. For instance, bottles for an apothecary since i can't find much of exactly what I want. I mostly see clothes and wall decor. I don't know how different they are in theory, but ANY help would be much appreciated. It would also be really helpful if someone also showed how to add stuff inside the bottle and a transparent option. Thank you for whoever posts help!
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Post by hlootoo on Jul 25, 2017 20:19:05 GMT -5
Hi nyxkai, you need to put your CC .package in the Sims 4 Studio/Mods folder for it to show up as an item to clone on the thumbnail list in Studio. Putting it in your game Mods folder is not sufficient. Hi hlootoo, I'm not sure I'm understanding your question. This tutorial shows how to include a new mesh in a .package so it will show up in Sims 4. Are you asking how to make a new mesh or do you have a bottle mesh already? Oh I'm sorry! What I meant was, would making a new bottle mesh essentially be the same process as this picture frame? Or would there be some other things to consider? Say you took a bottle mesh from the game and replaced it with your own? I want to make some apothecary bottles with snaller meshes inside, but I'm an almost TOTAL newbie to 3D software. I'm hoping to just sculpt a mesh free hand like in Maya and just plop it in. Could that even work?
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Post by hlootoo on Jul 25, 2017 5:45:16 GMT -5
Hello! I'm new here, and I was wondering how this process differs to decor items. For example, I just want to make a simple labeled bottle. Maybe include 3d items inside down the line. I have Blender, S4S, and Photoshop CS6. Any feedback would be appreciated!
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