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Post by bluehopper on Mar 1, 2017 13:18:04 GMT -5
Hello all, I never introduced myself and I don't know why I am currently a TS4 'player', quotes because I spend 90% of my time downloading and organizing my CC and only 10% doing actual in game things. You can find me and my sim happenings at BlueHopper Simming. Sims 4 Studio is on a short list of programs that saved my life so I'm grateful to all the amazing brains here. Yeah... so Hi
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Post by bluehopper on Feb 17, 2017 18:07:10 GMT -5
Hello! (*Sorry for not noticing there is a specific thread for this. Reposting here*)
I used this helpful batch fix to delete the CC thumbnails of all my CC because I'm a weirdo and I like the uniformity of just one style of catalog thumb. Anyway, I noticed an issue, after being a very bad custom content organizer and deleted the backup before checking everything out, with the in-game generated thumbs.
My exact issue is the game generated thumb for a lot of objects is... terrible. Large objects are zoomed into just a little part of the object, or can't be seen at all, that is the thumbnail is just white. Other than re-downloading the object from the original creator or making my own thumb is there a way to fix this? I know that in the tutorials here on Sims 4 Studio for creating custom thumbs it uses the game generated thumb as a base so I was thinking there might be some kind of work-around to this issue? I hope I made sense and thanks so much for any help.
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Post by bluehopper on Mar 11, 2016 10:53:13 GMT -5
Sorry for resurrecting this but I came to make a thread for this very thing. I would also like to request these - mahamudosim3.blogspot.tw/2012/07/omsp-resizer.html?zx=b2102b933def9943I know we can make objects bigger but it would also be helpful to make objects smaller and to have a little more control over how big or small things get by being able to stack the OMSP. Also, if this - modthesims.info/d/428179 - is possible that would be amazing as it has the greatest control of all the OMSPs.
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Post by bluehopper on Sept 24, 2015 15:12:41 GMT -5
I'm sorry I meant High LOD or LOD 0 High, whichever of those I'm suppose to use. And that is exactly what I was doing wrong I just spaced that step over and over again. I'm having issues with the plants I'm trying to convert, I'm not sure how to describe the issue really. The leaves have strange shadowy parts in game. I've uploaded them here if you need to see what I'm talking about. I've looked at the DST image of other custom plants and the EA plant I cloned and can't see the difference or what it is I'm doing wrong that causes it to render the way it does in game.
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Post by bluehopper on Sept 23, 2015 15:23:05 GMT -5
Thank you so much for the great tutorial. I have two things. My texture isn't showing up correctly. I didn't really change the UV Map i just used the original TS2 map and I don't know if that matters. Ok I got help for my first issue.
Also when I decimate the HLOD it doesn't seem to save. When I import it, it's the same poly count every time.
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Post by bluehopper on Sept 20, 2015 8:11:51 GMT -5
I have one that is 746 MB and as far as I can tell everything is showing up.
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Post by bluehopper on Sept 7, 2015 16:39:37 GMT -5
Hi I have another quick question. Will running this on a folder that has buy mode objects in it be ok? I have some creator folders that have both Buy Mode and CAS CC and I wasn't sure if I would need to further sort buy mode stuff out before using the tool.
Again thanks :D
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Post by bluehopper on Sept 7, 2015 0:27:40 GMT -5
Is there a limit to how many files can be merged into one? I remember with TS3 it was suggested not to go over 1GB or something like that. Any limitations with this? I have a TON of files already and want to cut down as effectively as possible.
Thanks so much for all the hard work you guys are putting into this program
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