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Post by applebucked on Feb 27, 2018 22:51:29 GMT -5
Hi! Is it possible to create a batch fix for updating lighting mods in the different world files? Since the mods have to be installed in each world, it's so tedious to do it especially with the latest patch. I can send you the resource files (world color timeline and skybox texture) if needed. Perhaps with an option to choose which lighting mod to install (default skybox/brindleton bay skybox/maybe sixam). The original creator of some of the mods has a generous TOU and my TOU is also generous in this sense.
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Post by applebucked on Nov 11, 2017 13:24:06 GMT -5
Hi, may I suggest being able to edit the World Color and Sky Box resources within S4S. So hard to go back and forth between S4S and S4PE for this one
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Post by applebucked on Sept 11, 2017 5:17:48 GMT -5
This is an update to SimmyTheSim's Simulation Lag Fix to the latest patch. As per SimmyTheSim's description: "This mod alters the game's simulation so that sim autonomy does not cause massive simulation lag in instances where there are many autonomy requests.
This should eliminate, or at the very least, alleviate, the following problems: sims head bobbing, sims doing nothing for a few hours, time slowing down on Speed 3, and time going back to the past."Differences from the old mod: - The MAX_TIME_SLICE_MILLISECONDS variable is now a tunable XML in the latest version - Only two Python functions are overridden. COMPARISONS: Before After ISSUES: [*]Some head-bobbing activity might still be present, but it should be way less than before [*]Times sometimes still rolls back from "ultra speed mode" (when all sims are either out or sleeping). Still trying to figure out how to fix this.
ResourcesThis mod overrides the following python functions: time_service.TimeService.start time_service.TimeService.update It also overrides the following XML values: 03B33DDF!00000000!2BE55516548A9522.time_service.Tuning INSTALLATIONUnzip the mod files into your mods folder. Make sure script mods and custom content is enabled in your game! Additional Credits:SimmytheSim for the original mod
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Post by applebucked on Sept 11, 2017 5:07:14 GMT -5
I absolutely love NoelleBelleFleur’s Work From Home series, especially for my entertainer Sims, but I was also getting frustrated with how my singers and DJs don’t get their skills utilized to their fullest potential so I experimented on adding a couple of branches to the existing Entertainer career so my singers and DJs can work as…singers and DJs. Requires: Get Together, City Living, (possibly) Parenthood Singer BranchIdeal Mood: Inspired
Level 1: Karaoke Night Regular Level 2: Local Phenomenon Level 3: Breakthrough Artist Level 4: Headline Act Level 5: Singing Sensation Level 6 (Max): Vocal Legend Away Action: Warm Up with Scales (increase singing skill, chance for Inspired moodlet)
DJ BranchIdeal Mood: Inspired
Level 1: Vinyl Scratcher Level 2: Mobile Jockey Level 3: Mixtape Masher Level 4: Professional DJ Level 5: DJ Headliner Level 6: Music Producer Away Action: Hype the Crowd (increases Charisma, chance for Confident moodlet)
Since this mod conflicts with the Work from Home mod, I included this mod (with permission) and added a few more assignments that fit best with the new branches Singer branch- Sing Songs - Sing a Duet - Rave about Favorite Singers DJ branch- Play Music on the DJ Booth - Play in a Nightclub - Discuss DJ Techniques - Get Hyped - Feel the Crowd KNOWN ISSUES:
- The Daily Task isn’t really working properly for these branches. I’ll update this mod when I get to fix it. - No Chance cards for the new branches for now (apart from the Responsible/Irresponsible cards). I’ll add them in a future update. - If anyone encounters any other problems, kindly let me know. INSTRUCTIONS:Unzip and put in your Mods folder. Make sure they’re all in the same folder if you’re going to put them in a subfolder Credits:NoelleBellefleur for the Work from Home mod Neia for her Careers_Common tuning XMLs for the needed skills
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Post by applebucked on Sept 8, 2017 12:57:11 GMT -5
Hi, longtime lurker but this is my first time posting here. I'm currently frustrated with the lack of careers that utilize the skills that come with the EPs so I thought maybe I could add some additional branches to existing EA careers. Currently in the pipeline: Entertainer career: Singer branch (Singing skill + Guitar/Violin -preferably this would be Piano/Guitar instead but I'm still working on that-, ideal mood: Inspired)
Level 1: Karaoke Night Regular Level 2: Local Phenomenon Level 3: Breakthrough Artist Level 4: Headliner Act Level 5: Singing Sensation Level 6: Vocal Legend DJ branch (DJ mixing skill, ideal mood: Inspired, graveyard hours) - so Candy Behr can really be DJ Candy full timeLevel 1: Disc Scratcher Level 2: Mixtape Masher Level 3: Mobile Jockey Level 4: Professional DJ Level 5: DJ Headliner Level 6: Music Producer Dancer branch (Dancing skill + maybe Fitness, ideal mood: Confident)*Some of the titles are based on the TS2 career Level 1: Backup Dancer Level 2: Dance Crew Member Level 3: Dance Crew Leader Level 4: Choreographer Level 5: ? Level 6: ? Culinary Career: Baker branch (Baking + Cooking skill, ideal mood: Inspired)Level 1: Doughnut Middle Puncher Level 2: Cake Decorator Level 3: Prep Baker Level 4: Pastry Baker Level 5: Head Baker Level 6: Bakery Manager Athletic career: Yogi branch (Fitness + Wellness skill, ideal mood: Focused)In addition I'm integrating NoelleBelleFleur's Work From Home mods into the career branches (done with permission from the creator) so not only will your singers be able to...sing, they can also do them on their own time. Samples: Here's a test version for those interested. Neia's Career_Commons package (which I used for the skill objectives) is included with permission drive.google.com/open?id=0Bzd-PseSBmHkWXJsTUxfMWViU00
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