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Post by lavsm on Mar 24, 2024 21:51:48 GMT -5
I'm not sure if you are looking in the community-tested thread, but the only version compatible with the latest patch is in the beta threads. The links are at the bottom of this post.
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Post by lavsm on Mar 24, 2024 19:20:23 GMT -5
Hello, it looks like you would need to clone an object with at least 5 meshgroups (Three for the mirror parts, one for frame, one for dropshadow). Here is a great explanation of how the mirror plane settings work.
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Post by lavsm on Feb 23, 2024 18:23:49 GMT -5
I found some in \Data\Client\ClientFullBuild6 - I'm not sure if they're all in this one though.
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Post by lavsm on Jan 28, 2024 22:22:56 GMT -5
Hello, I found that the 3x1 version of the table you cloned uses a different shader (GlassForObjectsTranslucent) for the glass part than the 2x1 version (PhongAlpha). I changed the glass shader in your package to PhongAlpha using this tutorial, and it seems to look undistorted now. Here is the changed file if you would like it.
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Post by lavsm on Jan 21, 2024 19:25:15 GMT -5
Hello, because you are using rectangular textures and have based your recolor on a wall originally having square textures, you will have to edit the diffuse UV scale in the Material Definition. Click on each of the three Material Definitions for your added swatch in the Warehouse, then click Edit Items next to MaterialBlock on the right. Click on DiffuseUVScale and change both values to 1.
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Post by lavsm on Jan 19, 2024 19:41:52 GMT -5
I just checked and most do reference the base game mug texture. I did find one exception - Spiced Sparkling Apple Juice from Cats & Dogs which has a green mug for some reason.
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Post by lavsm on Jan 13, 2024 21:15:18 GMT -5
I'm using Blender 3.6.7 with Star without any problems. I would recommend trying that version. Here is more info that might be helpful.
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Post by lavsm on Jan 6, 2024 2:48:04 GMT -5
Is there something else you're supposed to do before exporting it? I was able to get to that point, but anything I export just shows a camera and 5 lamps in its objects, rather than the rig and and mesh that should have been exported. The mesh tab even shows it having 7351 Vertices and 12065 Polygons. Maybe something else needs to be selected or something. No, I don't understand why that is happening for you. It works for me (I'm using Blender 3.6).
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Post by lavsm on Jan 5, 2024 19:45:48 GMT -5
I think all you would need to do is create a package, then click on the Meshes tab on the right and Export Mesh (lod 0 is the highest quality). Then you can open the exported mesh in Blender.
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Post by lavsm on Jan 5, 2024 18:18:17 GMT -5
I found the file and it's showing up correctly under the CAS Create 3D mesh. After rereading your first post I'm wondering if I misunderstood what you are trying to make. I thought you were trying to export Build/Buy objects, in which case they would be under Object Create 3d mesh. If it is a clothing item, it would only show up under the CAS create mesh button.
Can you tell me what tutorial you are using and what you are creating?
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Post by lavsm on Jan 5, 2024 5:25:50 GMT -5
I'm sorry it didn't work. If you would like to share one of the non-working object names I could test it (you can PM me if preferred). I would like to help you solve this because I just checked and the two objects I have in my folder are showing up. I also found this information that might be of help in case you haven't seen it. Also this user says the CC has to also be in the game mods folder for it to work, so maybe that could be the issue.
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Post by lavsm on Jan 4, 2024 4:19:24 GMT -5
Have you tried using the latest S4S beta version (Star)? The Wishes version is outdated for newer game versions and I've seen a few creators having trouble with it lately. I'm not sure why you are having that problem but it might be best to migrate to Star for maximum compatibility.
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Post by lavsm on Dec 29, 2023 3:56:31 GMT -5
Whenever I try to export an EA Clip this message appears, I don't know how to solve this, I have already downloaded the latest version of the program. I just tested with the S4S version you are using and got the same message, however it exported fine with the latest beta version (Star).
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Post by lavsm on Dec 28, 2023 4:45:57 GMT -5
I am created an object using the S4Studio Recolorables box 1x1 as a starting point. I have imported my mesh and textures. I want to edit the specular for both textures but when I go to the Warehouse tab, I'm not sure how to tell which DST file is which. How can I tell when the DST files in a package aren't obvious in their appearance? Package file: file.io/Na4mbb78uiHvThanks! Hi, here are the instance numbers for the textures in this particular package: Frame (Phong): specular: BCFD79EFEF802B2A diffuse: E026797DFE87320D normal: B0BFBDB8B1729B4B Glass (GlassForObjectsTranslucent): specular: 8C6D01208954763D diffuse: E2176C5905C8C1F8 normal: F49F7C9EDD71AF37 Not sure if there's an easier way, but I had to look at the model's material entry to find them. Here's how I did it: 1. In the Warehouse tab click on Model, then on the right by Lods click the Edit Items button. 2. Click High Detail flags, then on the right by Meshes click Edit Items. 3. Click on Phong, which is used for solid parts like the frame. On the right, scroll down to Material>Resource>Entries>Edit Items. 4. Click on the VariantID that says Set1 (the "Default" one, not "Burnt" variant). On the right scroll down to Material>MaterialBlock>Edit Items. A window will appear that lists the instance numbers for the specular and normal linked to the frame (Phong) part. To find the textures for the glass part, repeat the steps except at step 3 choose GlassForObjectsTranslucent instead of Phong. Hope this helps - Your object looks nice!
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Post by lavsm on Dec 21, 2023 2:52:42 GMT -5
I also tried to use this hotfix an says below file is corrupted i put the hot fix into mods folder...what am i doing wrong to fix this? I see that Andrew has updated the teleporter recently, so you can download that if you haven't already. Otherwise maybe try re-downloading the hotfix.
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