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Post by sammoyke on Mar 22, 2024 19:48:41 GMT -5
are more files needed to help with the toddler preset batch fixing? i can send all of my presets if its helpful?
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Post by sammoyke on Feb 29, 2024 16:47:51 GMT -5
its hard to go by the "what items wont cause this" cause I actually did find the problem file eventually, it was a shoe. I actually have ANOTHER file doing the same damn thing this month. I havent found it again, its not the same shoe. the shoe i had at the time was a square heel male dress shoe by Roy. I have made sure I havent gotten that same file this go around but , removing that shoe solved it for me last year.
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Post by sammoyke on Jun 26, 2023 16:00:16 GMT -5
So sorry this is so late into the month! I had a really complicated June, and it didn't leave me much time or energy for CC. Excuses out of the way, I got a really small bundle, but I wanted to at least give something.
More previews on patreon.
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Post by sammoyke on Jun 17, 2023 0:41:30 GMT -5
So basically, I have been trying to fix this problem with leaves, snow, and dust having broken textures in the game. Logically it should be a mod, but the problem is the issue doesn’t seem to have a “start at start up” problem. When I remove all mods the leaf texture returns to normal but when I try to add mods back to do a 50/50 removal, the leaf or snow texture refuses to be broken until “later” in the game. Because of this I can’t actually ascertain if this is mod issue or base game texture problem. I just need anybody with this issue that has fixed it or encountered it that can lead me into the right direction. If anyone at all has experienced this that doesn’t use mods, it could go a long way to recovering my sanity. There have only been two threads I found on reddit with a similar issue, neither was resolved. I would love to enjoy seasons again but until I fix this, I honestly have considered just playing with it off but it would really hurt my feelings to play the game without the functionality of basically one expansion and 1 stuff pack.
To explain the visual problem leaf piles appear as rainbow splotches on the ground, the dust covers the ENTIRE floor with the rainbow texture and the falling snow flurries are white/black squares with ? on them .
In the past I’ve achieved grand success from the 50/50 method I know how to do it but sometimes issues that don’t appear when the game loads causes the 50/50 method to become less sufficient. It means having to test play a save for random amount of minutes or even hours, and its relatively frustrating to try to “play a half loaded save” . The results have been fruitless, I’ve spent about 12 hours trying to play test a little at a time for each save but I can’t “trigger” the texture problem , it just happens to happen when I travel on lots randomly. I really need any help from those that suffered this nature texture glitch , any culprits from your saves that might also be a culprit in mine.
I have repaired the game files as well. pls. halp me. T_T lol.
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Post by sammoyke on Jun 14, 2023 1:55:19 GMT -5
I've made an investment into a beloved character that revolves around the mother plant from strangerville. I was wondering if anyone would be interested in Mother/Bizarre fruit themed foods or if anyone has seen any they could point me to.
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Post by sammoyke on Apr 8, 2023 4:11:12 GMT -5
A strange addition to your Strangerville experience. Mother has taken over some homes rather efficiently.
I'm really happy with this one . It was a simple-ish project but I had gotten inspired with the creation of a new sim, Madrona.
* Notes *
The hair seems to have a slight issue with the mesh but it appears to be an issue with the hair from the pack itself and nothing caused by my recolor.
The eye overlay is in facepaint and my preview picture also uses a vampyre glow eye underneath it.
There are some minor seam issues with a couple of the recolors, most notably was the waste basket.
I've included my pre-existing "mother themed" cowplant and dust bunny add on with this pack.
Please make sure you have the required packs before downloading.
More previews on Patreon.
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Post by sammoyke on Nov 9, 2022 5:23:36 GMT -5
is there a thread for this on official pages? anything i can read cause im not finding anything about it T_T
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Post by sammoyke on Nov 7, 2022 5:09:07 GMT -5
Something I am not overly confident with editing is hairs or even beards, I would love to have this beard
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Post by sammoyke on Nov 1, 2022 15:05:13 GMT -5
I have a few cc items that are made to hold a slotted item but upon leaving the household and returning these items remove themselves and put them selves in household inventory. It kinda reminds me of the "delete" bug like when you're building and go to put a wallpaper or wall and anything slotted gets removed, only this is not happening because of build edits its simply doing it when i leave household. I am hoping its a simple issue in s4s that i can change to fix it? It seems to be limited to one or two items as this is not an issue for most households. I thought originally it was an issue for a very specific house but I just made a new save and that same object is the culprit. I might bring it to the creators attention but I am not overly hopeful I'll get any response about it since its an older item of theirs, made earlier this year I think. Can anyone wager a guess to what would cause mysterious unslotting? Also as an aside, bb.moveobjects does not need to be applied for this item to allow a deco item to slot on it.
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Post by sammoyke on Oct 16, 2022 3:43:00 GMT -5
So basically, it's like Instagram for Social Bunny. I hope to add some easy filters to this eventually but for now it's the template in PSD format and the fonts used with it. I tried to make it very easy to use and edit. Please have fun with it.
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Post by sammoyke on Oct 16, 2022 1:15:25 GMT -5
Her taters brought all the boys to the yard And they're like, do you like butter on yours damn right we like butter on ours You want me to make the veggie that freaks these boys It must be baked Just know spuds get mashed roast if you're smart Nom Nom Nom Noooom Nom Nom Nom Nom Yuuuum Warm it up Nom Nom Nom Nom Yuuuum Maybe you do or don't know the story of the iconic potato sack dress of Marylin Monroe There are a couple versions of the story behind some photos taken in 1951 of Marilyn Monroe wearing a Idaho potato sack dress. The first, and arguably favored version of the story is that Monroe was described as “cheap and vulgar,” adding she would have been better served wearing “a potato sack.” by some columnist that one can assume didn't care for her. Apparently, her PR saw it as a fitting "F.U" and a grand way to promote product and Monroe all in one fell swoop. The second less hollywood dramatic version was her PR simply stated she could even make a potato sack look good and they set to prove it. Either way you can be the hottest potato at the party in this simple but iconic fashion costume.
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Post by sammoyke on Oct 15, 2022 23:12:36 GMT -5
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Post by sammoyke on Oct 15, 2022 15:27:24 GMT -5
thank you so much im going to study these things and try to utilize them with my future content.
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Post by sammoyke on Oct 15, 2022 13:58:30 GMT -5
Hi. I have ran into a mod issue that I cant seem to resolve with a 50/50 method because testing for the issue seems to be irregular and unreliable. I'll be playing and out of nowhere it appears snow textures become broken, i get squares with a ? mark on them and sometimes the snow on ground goes rainbow with ? marks. Thing is just restarting the game makes it temporarily stop and the issue doesn't seem to be triggered by anything i can ascertain so i cant try to fifty method something that I can't trigger a test for. I am trying to find a way to find the problem and was just wondering if anyone has recently had a similar issue with snow textures. I quite properly checked the obvious sources and removed anything involving landscaping or world recolors but I don't have any world retextures to begin with. I am frankly frustratingly at a loss and just hoping someone might have had a similar experience. I have searched problematic cc for years and the only reason I am asking is because my traditional 50/50 method is proving unreliable currently until I can find a way to trigger the problem .
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Post by sammoyke on Oct 13, 2022 9:58:21 GMT -5
So since s4s now has its own category for object tuning, does this change any steps regarding the process of changing text in pie menus? I edited a cauldron to be a giant pumpkin, and everything looks just how I want it but after some thought, the contents of the pumpkin I made to look like pumpkin juice and pumpkin soup but the cauldron will still read mac and cheese and chili and the such..Id like to change that to actually say pumpkin juice and pumpkin soup...I had looked up a tutorial for this some months ago for another object but was scared off when it involved strings and hash texts. I was wondering if the process has changed, gotten simpler or remained the same since the addition of object tuning in the main tabs of studio.
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