|
Post by candyjay on Nov 30, 2017 17:17:26 GMT -5
I'm pretty sure an override isn't possible. Yes, you'd have to change the height for each teenager, but that's really not a big deal. XD I'm not sure what you mean by "deform the rest of their body" either. o_O They look like regular adult sims, just smaller.
|
|
|
Post by candyjay on Nov 29, 2017 17:20:30 GMT -5
Mine is giving me some problems too. One of my sims keeps acquiring the modeling skill instead of acquiring it once and keeping it.
|
|
|
Post by candyjay on Nov 27, 2017 19:46:38 GMT -5
I noticed with the height slider that a tiny sim will carry a pet where the pet is supposed to be held, and that makes sense, but the toddlers should be like that too, not yards away from the person carrying them! XD
|
|
|
Post by candyjay on Nov 26, 2017 17:33:43 GMT -5
Bump!
|
|
|
Post by candyjay on Nov 26, 2017 1:35:54 GMT -5
Is anyone able to help me on this?
|
|
|
Post by candyjay on Nov 24, 2017 22:14:53 GMT -5
I've been searching for a mod that allows children to perform certain adult actions, such as toddler care and getting food from the fridge when directed to. I also am hoping for the ability for toddlers to be invited to clubs. I think it'd also be neat if children could somehow count as teens/adults so that they don't need an adult to travel to different venues, can take care of toddlers without sending them to daycare, and even live in a household without an adult. I don't know how possible this is, but that's why I'm asking!
|
|
|
Post by candyjay on Nov 23, 2017 19:21:12 GMT -5
I was just about to make a thread asking the same thing!
|
|
|
Post by candyjay on Nov 22, 2017 14:46:46 GMT -5
I'm glad other people are also having trouble with this. Neon Sign This is the one im trying to create but one of my issues is that there are faint orange marks that i'm not sure how to get rid of Also I'm not sure how to change the color on these, I tried to make it purple but in game in only had faint purple marks on it. If anyone could help it would be greatly appreciated! Well, I don't know how to make it purple, but the orange is supposed to be there, though perhaps not in those areas I think. You cloned the same sign I did. The orange is supposed to go around the text to give it the effect that it's a nice, bright glow. Try seeing what it looks like if you make the text thicker!
|
|
|
Post by candyjay on Nov 22, 2017 14:43:33 GMT -5
Well, when we figure out how to do it, I'm totes going to try it!
|
|
|
Post by candyjay on Nov 22, 2017 2:54:50 GMT -5
Oh my gosh, can you imagine a dog skinned with a human overlay? O_O
|
|
|
Post by candyjay on Nov 21, 2017 22:23:03 GMT -5
I've been working on this for hours and still can't figure out how to make a properly working neon sign.It's hell. I need help but there are no tutorials online. I've even tried to look at neon sign mods and see if I can sort of make my own from studying those. No luck. Can you post a picture of what your sign currently looks like in game?
|
|
|
Post by candyjay on Nov 21, 2017 22:21:30 GMT -5
May I have a link to this mod?
|
|
|
Post by candyjay on Nov 21, 2017 22:08:53 GMT -5
I ran into this problem with debug objects too! Now, I haven't tried this, but I have a theory. Instead of just cloning the fish, export the fish meshes, and go into the warehouse to find the DST images. You'll see the object texture, a normal map, and a specular. Save all of those, then go find a non-debug decoration to clone, preferably a wall sculpture. Import the fish meshes, then in the warehouse, replace the DST images with the fishy ones. Do all of this before adding any other swatches. I would personally test the single swatched item in game just to make sure it works before putting in all that effort to recolor! It'll also help you see if the normals and specular look right. If it works, go back and add more swatches, you won't have to edit the normals or speculars for each swatch. Test them in game! Again, I haven't tried this myself yet, and your fish will just be a deco object. If you manage to succeed before I test it myself, let me know!!
|
|
|
Post by candyjay on Nov 21, 2017 22:00:48 GMT -5
Hello, I cannot help you, but can I please have a link to this mod you're referring to??
|
|
|
Post by candyjay on Nov 21, 2017 21:56:10 GMT -5
When I do a batch fix, I simply move the failed files back into my mods folder. Unlike the backup, the failed files aren't copies of the originals, they actually get moved!
|
|