Post by necrodog on Sept 24, 2018 23:36:42 GMT -5
Hello Flakiizziima This tutorial needs an update. I find some easy steps, but going to create it later. My pc is dying and im on a way for a new one. I have this suggestions for you.
1. I suggests for example if your object with drawers is a .obj I suggest have each drawer separated from the main object, when importing it to blender it will be easy to weight bone each one separately and then merge on a final one.
2. Fisrt you need to add yor drawer bones in the rig/slot tab at studio, you need to click on a bone and click add, then you put the name you like for example: bind_drawer1, bind_drawer 2.. etc Then after creating your bones, go to the rig at the warehouse an put Identity in orientation of each new bone. Then go to tools menu--->modding-->Renumber rig and slot (Its very important) Later at the warehouse go to each Model LOD (the normal ones, not the shadow ones. The shadow ones have a shadow map and appear gray in 3d preview, the normal ones appear with a checker pattern there) and in each normal Model LOD go to data---> meshes-->phong--> bones And there add the new bones name you put on the rig/slots. for example if first is bind_drawer1 the next will be bind_drawer2 after putting all thebones click on save, (you will be still on phong) scroll down to BindPoseBones-->edit items and add the bones there too, you cant put the name but the name hash yes for example for bind_drawer1 the bone name hash is F6EE3C81 put that there and Identity at inverseBindpose, and do the same until you finish to put the bones. save save save and do the same on the other normal MOdel LODs.Later continuing in warehouse go to Model-->Lods-->edit items and there find which of the Detail flags (could be high, medium or low only one of them, dont care of the shadow ones)has meshes-->edit items-->phong and repeat the same as before (add the new bones at bones and bindposebones) save save save Go to tools menu---> modding--> Sync rig changes to slot. save save close the package
3. Making an easy way to adjust the location of the bones of the drawers Extract the base object you have with the changes we made before on blnder they will appear the new bones. Import in blender only the drawers mesh but not the main mesh save the mesh import it in studio and adjust the bones x, y, z at rig /slots with the drawers mesh as a base, after adjusting the location of the bones of the drawers, go to tools menu---> modding--> Sync rig changes to slot, save all the changes and export the mesh with this new changes an at blender weight paint the drawers with the corresponding bone, if its difficult to you i suggest importing one drawer at a time, weigh painting each one hide it and continue with the next one, hide it, import the main mesh, weight paint it with the transfom bone, unhide the drawers and join all the drawers with the main mesh. Save the blender file To test ... open in blender go to rig, click on pose mode, clik on a bone, and move and see how it moves.... undo the action or dont save this time. Your object is ready for animation just import the new blender file in studio.
1. I suggests for example if your object with drawers is a .obj I suggest have each drawer separated from the main object, when importing it to blender it will be easy to weight bone each one separately and then merge on a final one.
2. Fisrt you need to add yor drawer bones in the rig/slot tab at studio, you need to click on a bone and click add, then you put the name you like for example: bind_drawer1, bind_drawer 2.. etc Then after creating your bones, go to the rig at the warehouse an put Identity in orientation of each new bone. Then go to tools menu--->modding-->Renumber rig and slot (Its very important) Later at the warehouse go to each Model LOD (the normal ones, not the shadow ones. The shadow ones have a shadow map and appear gray in 3d preview, the normal ones appear with a checker pattern there) and in each normal Model LOD go to data---> meshes-->phong--> bones And there add the new bones name you put on the rig/slots. for example if first is bind_drawer1 the next will be bind_drawer2 after putting all thebones click on save, (you will be still on phong) scroll down to BindPoseBones-->edit items and add the bones there too, you cant put the name but the name hash yes for example for bind_drawer1 the bone name hash is F6EE3C81 put that there and Identity at inverseBindpose, and do the same until you finish to put the bones. save save save and do the same on the other normal MOdel LODs.Later continuing in warehouse go to Model-->Lods-->edit items and there find which of the Detail flags (could be high, medium or low only one of them, dont care of the shadow ones)has meshes-->edit items-->phong and repeat the same as before (add the new bones at bones and bindposebones) save save save Go to tools menu---> modding--> Sync rig changes to slot. save save close the package
3. Making an easy way to adjust the location of the bones of the drawers Extract the base object you have with the changes we made before on blnder they will appear the new bones. Import in blender only the drawers mesh but not the main mesh save the mesh import it in studio and adjust the bones x, y, z at rig /slots with the drawers mesh as a base, after adjusting the location of the bones of the drawers, go to tools menu---> modding--> Sync rig changes to slot, save all the changes and export the mesh with this new changes an at blender weight paint the drawers with the corresponding bone, if its difficult to you i suggest importing one drawer at a time, weigh painting each one hide it and continue with the next one, hide it, import the main mesh, weight paint it with the transfom bone, unhide the drawers and join all the drawers with the main mesh. Save the blender file To test ... open in blender go to rig, click on pose mode, clik on a bone, and move and see how it moves.... undo the action or dont save this time. Your object is ready for animation just import the new blender file in studio.