galdo
New Member
Posts: 2
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Post by galdo on May 16, 2017 2:46:22 GMT -5
Checking the various skin details Files I note that the conflict does not depend on the CAS "SortLayer" but, most likely, by the "AdditionalTextureSpace". The skin details that use the same "ATS" sort are in conflict and they are deactivated each other. I tried to change the "ATS" sort (SkinDetailCreaseForehead to SkinDetailFreckles) but I need someone to tell me what the change is about "AdditionalTextureSpace".
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galdo
New Member
Posts: 2
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Post by galdo on May 10, 2017 3:16:43 GMT -5
I'm using gimp-2.8 to create "normal" files. Since I did not understand how to make a "normal" file from 1024x1024 (the problem is the correct positioning of the image on the file "diffused" at 1024x2048), I'm following the tutorial procedure for gimp-2.8. So I take the "diffused" file (.dds 1024x2048), import in gimp, erase Alfa channel, select Filter> Map> Normalmap, select Layer> Transparency> add Alpha Channel, etc. (all like tutorials). What happens? With the "normal" file from 1024x2048 in some cases everything ok, in others the "bump" is badly positioned. Thank you for the commitment of all. Thank you Sim4Studio! edit 05152017 After several attempts, I realized I had to use the 1024x1024 resolution, and I found this solution: 1 I grab a 1024x1024 EA "normal" file that comes close to what I want to accomplish 2 I place my "normal" 1024x2048 file inside the EA file 3 I look for the best placement 4 verifies in CAS 5 repeat 3 and 4 until I get a satisfactory result edit 05172017 You can see the result at link
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