create new interaction tunings (start crafting in my work, not certain what it would be for computer, but follow along buying voodoo doll for example, to find out) AND new pie menus interaction tunings and add them to the super affordances of your custom object tuning (override). You will need to make an object tuning for each computer, like I did with each type of refrigerator. Feel free to rip the menu enhancer apart to see how it works.
спасибо! Thanks very much Leniad! Appreciate the help!
To buy items from computer, I think you will have to create menus for computer (over-riding the tuning) like I did for fridge,woodwork table and electronics workbench.
Thanks Leniad! Yes, I think we both figured that out, but I'm not sure which tuning exactly to override? The computer's? The object's? Both? And then, is it the "Pie Menu Category" tuning, the "Interaction Tuning", or the "Object Tuning"?
I'm also trying to make an item purchase-able from the computer. So far no answers either, so I guess we have to figure it out.
If it's an already existing item, you don't need the hash generator to create a name for it, but you might need some strings in the string table for your interaction text as far as I understand (right, orangemittens , andrew ?).
EDIT: THIS IS WRONG:
To find the item numbers, in Studio look here (hover over the item):
The numbers you are showing look like tuning IDs to me.
If you do need to create strings for the string tables, andrew has a tutorial about it HERE.
Post by indiaskapie on Mar 7, 2018 17:51:23 GMT -5
I apologise if this has been answered elsewhere. I haven't really tried much tuning so far, but now I'm trying to add the option to buy an item from the computer.
I've added custom strings to the package and used those in my interaction tuning (extracted this from the purchase medicine option on the computer), but I still don't get the interaction on the computer. For now, I've tried to add the interaction using an override on the Faraday Fizz from JA (I unlocked it so it's buyable from the bb catalog).
Does anyone know where I can find a tutorial for this? Otherwise, I would appreciate it if anyone can help or steer me in the right direction.
Post by indiaskapie on Mar 3, 2018 14:58:10 GMT -5
A well prepared sim is a safe sim! Now you can stock up on all the gear you'll need for your next jungle adventure, right at home!
WARNING: YOU NEED TO BUY THESE ITEMS AND PUT THEM IN YOUR INVENTORY BEFORE YOU LEAVE ON YOUR VACATION. Anything you buy via Buy/Build mode in Salvadorada won't be able to be picked up by your sims, since they don't own the lot.
This package includes 11 items you can buy via the categories - Rooms - Outdoor - Outdoor Activities or Activities and skills - Outdoor Activities. Place them in your inventory before leaving.
Post by indiaskapie on Jan 2, 2018 15:39:46 GMT -5
There are still problems with the texture of this creation, but I'm not really going to work on it anymore since I haven't worked on this for a while, so if anyone wants to fix it, feel free. Anyway, it's a Hogwarts uniform for kids #HarryPotter #hp #hogwarts #uniform #school
krissy it could be that one of the needs bars is hidden. cats and dogs have 7 needs bars while the screen only fits 6. my dog was anxious while all the visible bars were full. little did i know bowel was separate from bladder and hidden by the bathe bar. bathe and bowel seems to be the only bars that get hidden and swap between each other on occasion. make sure the hidden need is taken care of as well.
Could also be that they need a vet visit. Make sure one of your sims asks What's Wrong to find out for sure.
Hmm... I'm getting that as well, but that's not a train smash. Love the mod though! THANKS GUYS!
The weird things I'm getting are:
1. Most of the strings say Rock Group Small 01 - which is a weird motive for a cat to be anxious about :P
2. No icon for the Bowels need
3. Is more of a wish than a bug... Pets can currently select human aspirations, but it would make more sense to have pet specific aspirations or some extra pet ones. Maybe? Please.
Post by indiaskapie on May 23, 2017 14:08:34 GMT -5
Feyona , orangemittens is right. I now realise why the correct cut numbers are important. orangemittens , don't slot rays also have to do with accessory positions, such as necklaces and armbands? That's what I gathered from this exercise too.
The Reader's Digest version is basically, your cut numbers in blender are important because they correspond to slot rays.
I was frankenmeshing though, so I didn't really have something to go off of.
My steps were: 1. Checking which cut numbers were assigned in blender
2. Going to studio and checking which slot rays were assigned to which geometry
3. Making sure these slots lined up with the actual geometry that they're meant to line up with. For example, in the above picture, it says R_outShortSleeve so obviously, whatever geometry this slot ray is assigned to needs to include where short sleeves would normally be on a garment (the right sleeve in this case).
And this geometry would need the most slot rays, since it obviously encompasses all of the below parts:
So basically, if this geometry (which is a neck part):
Gives me this:
I know I need to switch cut numbers in blender. So I look here:
The cut number is "0007" so I know that THIS geometry (the full body mesh) needs to be cut number "0007"
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