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Post by Arpeggi on Nov 7, 2017 20:21:25 GMT -5
Solved I played a little bit with the arm glitch tutorial and instead of changing weights I modified it until it stopped clipping.
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Post by Arpeggi on Nov 7, 2017 18:41:33 GMT -5
"Do not bump your thread within the day of creating it. Same goes for demanding an answer and complaining about slow response time. Creative Help is manned by a few moderators and volunteer members who aren't available 24/7/365. Someone will get to you when they can." Creator section FAQ: sims4studio.com/thread/255/creator-help-faq-updated-2017-- please read from the second post onwards in this thread: sims4studio.com/thread/4471/import-mesh-error. did you delete the reference mesh after you're done with the transfer right? is there something differently you're doing now that you didn't on your first transfer? Thank you I think I didn't bump though :/ I already tried closing all blender processes, but I'll take a look at it again, I deleted the reference mesh too, thanks
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Post by Arpeggi on Nov 5, 2017 0:06:17 GMT -5
I tried doing as you said, but now S4S gives me an error:
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Post by Arpeggi on Nov 4, 2017 19:37:59 GMT -5
I hope someone can take a look at this, it's the only one in a set that I already finished that has a problem and it's preventing me from uploading everything. Thanks .package.blend
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Post by Arpeggi on Nov 4, 2017 14:52:08 GMT -5
I tried it but it didn't work, is there other fix? Thanks
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Post by Arpeggi on Oct 25, 2017 18:49:58 GMT -5
Hi, I created a mesh in Marvelous Designer 6 and followed owlplumbob's tutorial, this isn't the first one I make this way but it is the first one that had this problem: I've tried modifying that particular zone in blender moving it a little in the back, then down, etc, but it isn't giving results, is there a solution? Thanks!
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Post by Arpeggi on Oct 23, 2017 12:02:50 GMT -5
FreeStyle Libre CGM for your diabetic sims, comes in left and right placements for all ages. Teen to Elder: Left Index ring Toddler and Child: Right Wrist I'm a type 1 diabetic and I have been using this since last month, they really are a godsend butttt they are also quite expensive (1200 pesos each one in Argentina, more or less 70 usd) and they last 14 days, which is quite some time if you compare it to any other CGM (Normally lasting 7 days, take medtronic CGM's for example) AND IT DOESN'T NEED TO BE CALIBRATED IN ANY WAY EVER that's so wow.
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Post by Arpeggi on Oct 21, 2017 3:33:16 GMT -5
This is what happens when I try to LocRot this poses, even with the end changed at 80 frames: In Blender 2.70 In Blender 2.78 It seems you didn't select the rotations points before LocRot, you should press A to make all the points light blue (If they don't turn light blue, press A again until they are blue) and then LocRot, like this :
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Post by Arpeggi on Oct 20, 2017 7:16:36 GMT -5
Hi, I'm trying to do a fix of the Backless Double Delight by plasticbox, everything is going ok until they get out of the shower. The tub moves instead of the glass, I'm new in buy mode things so I don't know what I did wrong (I exported the normal Double Delight and deleted the sides and back in blender). Thanks!
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Post by Arpeggi on Oct 20, 2017 4:48:50 GMT -5
I took a look and found out that you made the End at 2 frames, I changed it to be at 80, tested it in game and it's working. I also did another LocRot just to be sure, but anyways Before After
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Post by Arpeggi on Oct 20, 2017 4:12:17 GMT -5
Unfortunately it didn't work, black paint didn't move with sliders and white paint works the same as green, but I think that the white one got it less deformed. Thanks!
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Post by Arpeggi on Oct 20, 2017 2:55:08 GMT -5
Hi, I made an accessory and I was wondering if there is a way the mesh would stay as it is and to not be affected by sliders, making it look weird Thanks in advance!
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Post by Arpeggi on Oct 20, 2017 2:15:08 GMT -5
Hi! i'm not sure why you picked the bone you used, but that doesn't look like the right one. It should be either b__L_UpperArm__ or b__L_ShoulderTwist__. Also, the UV_1 isn't right. Please check this video tutorial. First of all, thanks for the answer, I gived up this project for some days so I don't really remember about why I made the UV_1 like that, I think it was because I couldn't transfer from other clothing so I replaced it where the ring of the original mesh was (I don't know if I explained it well?). The bone I used is from a picture from here listing all the bones, maybe it's outdated? (Photo of the bones I'm talking about) I'm going to do as you said and then update It worked! Thank you all, at last it's working I have another doubt but I think it will be more useful if I make another thread.
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Post by Arpeggi on Oct 18, 2017 1:44:27 GMT -5
I followed your tutorial step by step, but it is still floating in CAS, I uploaded my .blend here so someone with more experience can help. Thanks .Blend
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Post by Arpeggi on Oct 14, 2017 2:57:57 GMT -5
I tried transfering the weights from the ring and from a shirt (There isn't any mesh that resembles this, maybe an armlet, but there isn't one anyway), does this mean that I have to do it manually? if so, how?
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