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Post by BTM on Apr 4, 2018 7:24:57 GMT -5
Hi there! Give a look to this. Left one is a bussiness outfit, occult until you unlock it, and right one is one you can access whenever you want in CAS. My S4S is in spanish, sorry for that. This is all I know abut this: the main difference between both of them is that left one is only for job (you can see it's marked at professional) and the right one is marked at Party and Formal, that means the item is accessible by both classes. Coyuntural means nothing as I know, so don't matter about that. Then you could create an outfit and set it only for professional, that would make it occult until it's unlocked. The problem is that it can't be unlocked as it doesn't belong to any job. I may be wrong, but this is how I think it works. Besides that you can make a replacement of some already existing job outfit. That would make it occult and unlockable. Hope this helps !
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Post by BTM on Apr 4, 2018 7:04:38 GMT -5
Hi SelaronoSims ! I know nothing for jobs, but someone asked the same about rocks, fish, plants, etc here (that thread will redirect you to this one, but I want you to check the one that's asking the same as you). Those are named "debug objects" or "hidden objects". I'm not sure if this is what you're looking for and neither sure if it works as the last post says "thanks" and doesn't say anithing about if it worked or not. Either way, hope this helps !
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Post by BTM on Apr 3, 2018 17:18:37 GMT -5
There's no need to thank me, I'm here to help ! Also glad to know that your problem is solved.
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Post by BTM on Apr 3, 2018 17:15:05 GMT -5
I'm glad you appreciate that, that's why I did so !
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Post by BTM on Apr 3, 2018 17:12:30 GMT -5
It won't be hard to do that conversion so, would you please share that Sims 3 version ? Thanks!
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Post by BTM on Apr 3, 2018 6:01:17 GMT -5
I've done the same I told you. First I extrude the vertex I want to close (left). Then I use Alt + M to merge them (right), part by part. If you do it by merging 2 or 3 each time (instead of merging a larger group as I've done) the result should be better. When all the hole is closed (left) I moved it up until the down part is flat (I think you want it like that). The texture looks pretty bad, that's the problem, but that's your part of the work, to edit the map so it looks better. There's no magic solution, as Zelrish said. If you close that hole you'll need to edit the UV. The process is still the same we told you once or twice, hope you now manage out how to do it properly . Either way, here's your blender with that hole "fixed". Now is your time to decide if repair the UV or not. Besides that I highly suggest you give a look to some tutorials, not S4S but Blender ones. Even if it looks too much, it worths your time.
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Post by BTM on Apr 3, 2018 2:42:29 GMT -5
That's why I love helping people, that part when they come thankful and happier . I'm glad you liked so much, that's what I did it for. And yes, I can do the outfit too, it would be only a little harder than the hair, but the same conversion work. As I said, I'm opening a Creator Studio today or tomorrow. I'll upload my Destiny set and then, when I finish, that Tharja set as a gift for you . I don't share content to be famous or something like that, my only reason is that I'm creating content that someone may wish to have. That's also why I'd rather upload the full set there. Coming soon!! (Have a nice week)
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Post by BTM on Apr 2, 2018 7:50:33 GMT -5
Hi there! I don't have experience with modding objects but I have a suggestion. Have you tried it by creating default replacements of those objects and editing it's price? You can do so by clicking "override", below objects, when starting S4S (not sure if this creates a default replacement, but you can try with it). If you don't know how to find debug items (metals, frogs, food, etc), please go to this thread where it explains how. Hope this helps ! Good luck!
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Post by BTM on Apr 2, 2018 7:24:11 GMT -5
Hi nicksimji ! Glad to have you here! I hope you enjoy S4S. If you have any problem, question or doubt you can go to the Creator Help forum (if it's a problem about S4S and the content you're creating). Welcome to Sims 4 Studio, now go out there and amaze me with your content !! Also, you said you already have experience creating content? Then, why not to open your own Creator Studio here? There you can share your CC so everyone can get impresed and love it.
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Post by BTM on Apr 2, 2018 7:10:05 GMT -5
Hi ruby22scarlet ! First of all, please, be patient. Yesterday I saw your last post and I gave a look to your incredibly huge wish list. I like helping everyone I can, yesterday I fulfilled one request, but yours is a requesting for almost 20 items. I'd like to create all of them and make you a little more happy but I have no time enough to do such a thing :c . I could make one or two, and only if I can find their 3d models anywhere. I think everyone comes to this thread and they go out as they see the huge amount of items that you're requesting. That may be the reason for your thread to not being replied. I'm specially busy now, but if you chose one or two of them I could look for a moment to search their models and convert them to TS4. Seeing how interested you're in these content, I can't let you alone. Let's start with a few of them . Also, why don't you learn to create content (or to make conversions as I do)? It's pretty easy once you've learned. I could make a "How to convert" tutorial for you, but I think that already exists.
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Post by BTM on Apr 1, 2018 22:50:41 GMT -5
I'm glad your problem is solved! If you need anything more just say it, I'm here to help (or try to at least). Also, have a nice week!
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Post by BTM on Apr 1, 2018 22:46:06 GMT -5
After a long struggling against the specular map, I decided to make it blank as the diffuse map is shiny enough. I got the mesh from a model I downloaded from Sketchfab, so it only was a mesh editing and conversion work. Well, you can download it here. I'll make my own Creator Studio soon and share it there too so everyone can look for it. Hope you like it. If you need anything more just say it, I'm here to help ! (Yep, I could make the entire outfit too but it would take more time. Also if you're interested I can look for a moment to try it)
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Post by BTM on Apr 1, 2018 21:09:38 GMT -5
Only a few texturing work and check if it works remaining. Hang on a few minutes. Hope you like it ! I think my content has bad quality but it may fulfill your wish. And it's better than nothing, that's for sure.
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Post by BTM on Apr 1, 2018 14:59:11 GMT -5
Hi again! Well, this looks solved. You said it had a weird spike on it's side and also a strange shadow at the neck zone. Both of them look solved. Here you can download .blend and .package (prepated to get in game). I did a few noob tricks to solve that. It looks like a part of the mesh was creating that shadow, I duplicated mesh_1 and joined it to mesh_2, and then made smaller the original mesh_1. The shadow doesn't show for me, anyways it could be an error of your graphic processor I think... Otherwise, that spike was caused by a wrong weight. It's being hard to explain for me as I'm a spanish speaker. If you have any question or want some more explanation just ask for it. The same if the problem remains at your game. Glad to help ! (Suposing it worked)
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Post by BTM on Apr 1, 2018 13:51:32 GMT -5
Hi again. I think it's showing all of them, but it can't get a view of everyone. I'm talking about those "full white objects" that don't have any thumbnail and don't show anything while openned as project. There's almost every food in game besides. Sorry for those that can't be found. Also you should give it a look to every object, without searching. I can't help furthermore, sorry!It takes pretty much to me to write an answer in english... When I finish it the problem is solved haha. Thanks to all of you for coming out to help! (Also many thanks to orangemittens for sharing this awesome trick)
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