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Post by ciablue on Jan 23, 2020 22:46:08 GMT -5
Thank you very much for taking the time to answer me and pointing me in the right direction. Ive not modded in this way before but Im eager to learn.
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Post by ciablue on Jan 23, 2020 9:41:45 GMT -5
Hello I was wondering, is it possible to make a custom active career that would not override one of the ones that already exists in game?
Or are we limited to rabbithole custom careers?
Thanks Gang
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Post by ciablue on Nov 19, 2017 15:29:38 GMT -5
:( I dont know why my messages keep becoming garbled like that! I would like to know how I go about making the fruits ingame that you normally can not store in the fride, fridge stoarable. (You know like trash fruit, glow orbs) How would I go about making an override?
Thanks
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Post by ciablue on Nov 19, 2017 15:24:57 GMT -5
Hi! <gs id="4bb71068-9a25-4df2-ac84-289f980d103c" ginger_software_uiphraseguid="069c4ca1-9688-4124-a571-b726361c913a" class="GINGER_SOFTWARE_mark">Im</gs> wondering how I would go about creating an <gs id="f7036982-b98b-48ed-a771-99074b096823" ginger_software_uiphraseguid="069c4ca1-9688-4124-a571-b726361c913a" class="GINGER_SOFTWARE_mark">overide</gs> that allows <gs id="b703f54a-2f06-4f8b-8a52-119ef535c3d5" ginger_software_uiphraseguid="069c4ca1-9688-4124-a571-b726361c913a" class="GINGER_SOFTWARE_mark">trashfruit</gs> and other fruit types that normally can't be stored in the fridge to become fridge <gs id="ba445b8f-0969-4841-8bc3-381262d7b252" ginger_software_uiphraseguid="069c4ca1-9688-4124-a571-b726361c913a" class="GINGER_SOFTWARE_mark">storable</gs>.
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Post by ciablue on Oct 18, 2017 9:29:44 GMT -5
Hi Gang. So after procrastinating for EVER. I have finally started the massive task of weeding out my mod folder in search of outdated, broken, and no longer wanted files. I started by placing my big three in the game one at a time. (MCCC, WW, and RtF) I then began to move the mods from my Essential Mods folder back into game. My issue is that my custom foods are making WW register a script mode error. I'm wondering if anyone else is having a similar issue?
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Post by ciablue on May 14, 2017 9:03:18 GMT -5
Is there a tutorial floating out there for help with modding the cowplant? I'm wondering if its possible to make a cow plant that become milkable after feeding it. And have it remain nonlethal to sims?
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Post by ciablue on Jan 11, 2017 17:57:56 GMT -5
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Post by ciablue on Jan 11, 2017 16:04:41 GMT -5
Hiya orangemittens if its not too much trouble could you send me a link to that tutorial? This is the first time Ive encountered not having an alpha channel export with the specular. I usually just work with the one that pops out on export. I will also be trying to find the tut on my own. CiaB
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Post by ciablue on Jan 11, 2017 7:20:51 GMT -5
I would love it if someone could fashion this (or even drop me a note as to how to attempt this on my own.) as a story prop. This is the S1m5-4 Test Tube Pedestal from GTW. What I would like is something like this But with Sims and liquid inside. thanks for looking! I'll keep my fingers crossed! Cia B
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Post by ciablue on Jan 10, 2017 19:17:23 GMT -5
Hiya @inbadromance Ive tried both harmony and jackpot version of Studio. When I export, I do get both the mask RLES and the regular RLES but neither has an alpha channel.
This is happening when I try to export the base meshes. (turtle neck and pleated mini skirt)
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Post by ciablue on Jan 10, 2017 16:26:26 GMT -5
:)Hi hi inabadromance It is a dds....for some reason its just not behaving. Since I cant figure out what I might have done wrong here. Ill start over from scratch. Thanks! Im sure my fumble fingers clicked somewhere I shouldnt have. Thats usually the case
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Post by ciablue on Jan 10, 2017 14:46:49 GMT -5
For some reason when I try export my RLES files they seem to be lacking an Alpha channel. Not sure why that is. I start with Create 3D Mesh. But when I export my specular files in order to edit them, I have only the RBG channels.
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Post by ciablue on Jan 9, 2017 7:38:21 GMT -5
*waves excitedly to all the new people!* Welcome!
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Post by ciablue on Dec 29, 2016 8:51:11 GMT -5
inabadromance So I should import my skirt over a bracelet mesh? Or am I understanding you wrong? Also the upper arm areas from the dress refuse to go away even after I deleted the mesh groups associated with them. As a result I have these weird squares on my arms when wearing a sleeveless top with the wrap. The squares remained even when I saved my edit over a different basegame skirt.
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Post by ciablue on Dec 28, 2016 18:53:20 GMT -5
Thank you inabadromance I was able to import the uv chart. Once I had I decided to try and put the wrap in the Hat area. I changed the sort layer to reflect HAT. Saved package And can't find it in game at all. I did change the skirt from geom.004 to geom.000 in blender. Im thinking maybe I shouldnt have done that XD
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