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Post by jordutch on Jan 20, 2018 12:34:46 GMT -5
Hmm.. weird it look better by you indeed.. I'll look at my graphic settings in the nvidia control center because the sims 4 settings are just fine.. But its more from the front than the back I guess.
Edit: The settings in my nvidia control center are all just the default settings..
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Post by jordutch on Jan 20, 2018 11:54:49 GMT -5
Hi!! Hmm.. Sure thing, here it is! Download
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Post by jordutch on Jan 20, 2018 9:15:40 GMT -5
Hello everyone! I have an problem with a texture or mesh in-game.. It has a green-ish pixels on it. Like this: But in S4S it looks just fine and good as it supposed to be.. Somebody know how to fix this and get rid of those pixels on the texture? I have tried to use blank bump maps but no result :/ I also tried to save it as .png and the pixels are less big but they are still there. Huge thanks in advance!
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Post by jordutch on Jul 15, 2017 10:02:02 GMT -5
Hmm, that's solved my problem. Thanks ! :D
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Post by jordutch on Jul 13, 2017 3:31:30 GMT -5
Okay well that's weird. I tried to delete the 2 meshgroups which are EA's. But they show up again in S4S. How do I delete these original meshes so it won't show up in S4S? Edit: Do you or somebody know which bottom for males are just 1 group?
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Post by jordutch on Jul 12, 2017 15:28:07 GMT -5
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Post by jordutch on Jul 12, 2017 13:57:25 GMT -5
Yes, I did delete the reference mesh in Blender! But it still shows up in S4S. I find it very weird.. :(
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Post by jordutch on Jul 12, 2017 11:41:47 GMT -5
Hi y'all! So, I've again a question and this bother me like from the start. When I try to transfer data from a EA reference mesh in blender with more than 1 group, the reference mesh is still be visible in S4S. It's blended with my own mesh I created. Only when the EA reference mesh is 1 group, it wont be visible in S4S.. I join the multiple groups and then go data transfer. What do I wrong??
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Post by jordutch on Feb 5, 2017 7:25:14 GMT -5
Well I tried to make a specular map but the problem is still there.
"You can try doing overrides (Use selective clone and tick everything but the two last options) of the mannequins you want to use and fix their bump and specular."
I don't understand this. Do I need to override the specularmap & normal (?) of the mannequin I want to use?
Edit: Wait, I think that i've fixed it! Like you said haha
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Post by jordutch on Jan 18, 2017 13:46:50 GMT -5
I'm definitely gonna try that! Thanks
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Post by jordutch on Jan 18, 2017 4:46:00 GMT -5
Do somebody know how to solve this?
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Post by jordutch on Jan 14, 2017 15:10:57 GMT -5
Hello again! So, I've another problem, sadly. I want to show off my CC clothes on mannequins instead of sims. But the problem is.. My clothes (and some other cc clothes from other creators, yes I tried that already lol) looks shiny. Like the mannequin itself. Here is my .package: simfil.es/164246Thanks in advance!!
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Post by jordutch on Dec 30, 2016 6:27:39 GMT -5
Yes, it works! Thank you, thank you!
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Post by jordutch on Dec 29, 2016 6:22:47 GMT -5
Omg, thank you very much, its working! But one more question.. My CAS thumbnail is still looking like a glowing body top, and if I change the thumbnail in S4S it's still the same in CAS.
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Post by jordutch on Dec 28, 2016 12:18:46 GMT -5
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