@queenelizabethi You are very welcome! I thought my tutorial is probably a bit long... but it's for beginners, like I was. Still I had the fear that it might be too complicated >-< Thanks for your kind words! That really means a lot!
Of course if there are questions... I try my best to answer!
To get the numbers for the recipes and images you need the Hash Generator again. So click Tools and Hash Generator. Copy the first recipe name and paste it in the Hash Generator. The first number you see already, the FNV64 so the Hex 64. To get the second number you simple click on “Decimal” and copy the FNV64, so the Dec 64.
It is similar for the Hex 64 for the image. You copy the name, paste it into the Hash Generator and then copy the FNV64 from the Hexidecimal into the textfile.
<T n="phase_interaction_name">0x008CBF2E<!--LargeLenClassicArt_name in string table--></T>
You change the name and the numbers after the x – in both cases (name or phase interaction name) it’s the hex 32 of the size, so in this example from Large. For explanation: The “name” is for the category and the “phase interaction name” is the name that pops up while painting. It’s the name on the activity icon.
As for the “painting_style” – you get the TuningID and name from the Recipe Tuning you changed before the Recipe Runing sizes.
So in my example the lines become:
<T n="name">0x3A8FBF2B<!--Large Sanny Disney Part One Paintings _name in string table--></T>
Firstly you need a text file. Then you need the name of your collection (1) and the names of the different sizes.
(1) Sanny Disney Picture Collection One
Large Sanny Disney Part One Paintings
Landscape Sanny Disney Part One Paintings
Super-Size Sanny Disney Part One Paintings
Then you need the “key” numbers, which is the hex 32 number. That means you need the Hash Generator again, found under Tools. Put the first name into the text field and copy the FNV32 number, that means the hex 32.
Then you get for example:
Sanny Disney Picture Collection One 0225B058
Large Sanny Disney Part One Paintings 3A8FBF2B
Landscape Sanny Disney Part One Paintings 31C45AF1
Super-Size Sanny Disney Part One Paintings 167B8FC1
Now you are clicking on one String Table and click on “edit” on the right.
You CAN remove what is there. I did. Just for cleaning.
Then you click “add” and put the text in “Value” and the hex 32 into “Key”.
Repeat until all four parts are there, then click “Save”.
Finally: Click on Tools, then Modding and finally click “Copy string tables to all languages”.
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