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Post by myrrah on Dec 4, 2017 9:38:45 GMT -5
Mine isn't working after i installed cats and dogs either, i hope he updates it soon is my favourite mod ever <3 WHAT THE HELL IS TAKING SO LONG FOR THE ROAD TO FAME UPDATE. MINE IS NOT WORKING it's updated and works perfectly (?)
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Post by myrrah on Nov 28, 2017 9:05:44 GMT -5
^But I have both of these mods and everything works well. Even with Playable Pets. yes me too. No issues with all three installed
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Post by myrrah on Nov 28, 2017 8:42:36 GMT -5
i have several mods that i got specifically for the purpose of more realism/autonomous actions but mc command center is the primary one that lets you change just about anything to go how you'd like it to. To a certain extent i like my sims to surprise me with their actions while i'm not micro managing them and have had several hilarious events due to setting most things to be up to the sims. There are a few out there that are 18+ that add more realism/drama/autonomy as well. i'm not sure what exactly you're looking for but you should also check out sacrificials (here on this site) stuff. Bakie (also on this site) has made several extremely cool animated object mods that aren't so much about story progression but do add realism
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Post by myrrah on Nov 24, 2017 6:59:58 GMT -5
Please, I'm told I can fix the broken beds and settees with Sims4Studio. but how? I've only used it for recolouring, so I'm a bit at sea with this procedure. Help! Hi claire open s4s. Up in the left hand corner of the homescreen-click tools. It will give you a drop down menu. Mouse over batch fixes. That will give you another drop down menu. Mouse over "Objects". That will bring up another drop down menu. Click "fix objects for cats and dogs patch". a window will pop up. click "run". It will tell you what was fixed, what was not able to be fixed, and what doesn't need to be fixed
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Post by myrrah on Nov 22, 2017 6:24:24 GMT -5
With the introduction of cats and dogs most of my mods are now broken, I now feel like I've wasted a lot of time now and got very little return in the way of game play or fun, so with a very heavy heart I'm announcing I'm retiring from modding any sims game for the foreseeable future. Thank you and I apologize for any inconvenience this may cause. it sounds like cats and dogs made a LOT of modders want to throw in the towel. i am so sad to read this but so totally understand. Nothing is more frustrating or discouraging than working a long time on something and have it completely scrapped by something someone else does. What an incredible idea this was though. I want to give major kudos just for the attempt and the hard work, imagination, and creativity i can see just from reading inspired it and went into it <3
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Post by myrrah on Nov 18, 2017 7:47:06 GMT -5
Cool Vids! I like your Trees, last month I had started to work on the Trees but then dropped it - saw you had been posting them - have you done the Enchanted Tree yet? Good stuff. Have you thought about Shrinking the Big ones? Just a thought. - Rock On! I thought the Enchanted tree is already in game when entering the buydebug code. And someone else on Modthesims already did the secret doorways I thought... About the shrinking, yes I did thought about it! It's still on my "to do" list. But there're many things on that list Thanks for the kind words! yes someone on mts has made those: www.modthesims.info/download.php?t=535950
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Post by myrrah on Nov 18, 2017 7:43:59 GMT -5
I am already a fan of yours Bakie! Thank you so much for your video tutorials! me too! your animated mods are some of my favorite things in sims. They add so much to lots. i have an underwater lot that looked sort of blank until i used your fishing spots and scattered them around. Now it's awesome. Like living in an aquarium. Thank you for making all of these
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Post by myrrah on Nov 18, 2017 7:39:03 GMT -5
I've seen few breeds on the sims 4 cats and dogs ep and some aren't true size imgur.com/a/Z7iPI, so it would be nice to get a height slider so i can make a pure breed instead of having to make a mix breed to get true height of the real breed yes-it's annoying me too. Huge dogs are the same size as Large and large is the same size as medium
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Post by myrrah on Nov 15, 2017 11:19:14 GMT -5
LuvMySimz, I've edited the list to add bathtubs. enzap3, I have received an example item that causes odd shadows. It isn't clear yet if shadow problems are all related to the same issue or not. It will be investigated. BrazenLotus, thank you for letting me know. The number is determined how EA was determining it pre-pets. Since that is obviously not working post-pets, it can be updated for the new expansion. I really appreciate that you took your time to post myrrah, in reading your post it seems that all is well in your game now but I cannot be sure. If things are working, I'm glad to hear it, and if they aren't, could you send an example of an item that is still causing problems. On a side note, there was a lot changed in this patch, so if we have to rebuild the discovery wheel for every single thing, it will take longer to get everything up and running than it would if people notified us when they find something. I believe that it's in players' and creators' best interest if things that can be batch-fixed have a batch-fix rather than every creator having to hand-edit things in the Warehouse and every player having to go around to see who has updated their things and who has not. If you've found some glitch that is amenable to batch-fixing, please let us know, we're happy to add it so everyone can get back to playing a game that looks/works how it should Now that i'm not just pulling my hair out trying to get rid of the error spam i'll watch to see what they use or won't use. I'll make sure the toddler mattress is what's causing the errors and send that if it is. Bathtubs may be an issue as you mentioned. They'll walk past bathrooms with cc tubs to give them a bath in an ea tub on a different floor. I'll be more insistent about it to see for sure. But it seems so random for each person/cc item. One cc tub works, another doesn't seem to. Or something works in one persons game but not anothers. (The game itself is like that even without cc or mods). Like someone mentioned Madhox's counters but i use those in one house and they are working. So i don't know how you guys do it-trying to figure out if something is actually borked or if it's some sort of conflict with other cc/mods or is something to do with the persons system/game installation would be complicated seems like :S edit: i stuck all my cc tubs out in the lawn and tested them. They all work. So i can't give you any examples of tubs not working. Toddler mattress-either bottom or top bunk-the cat won't go on it, but it doesn't cause any errors or glitching (errors turned out to be unrelated). Just cancels out (which doesn't seem like a problem). i haven't had any problems with counters yet.
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Post by myrrah on Nov 15, 2017 10:10:12 GMT -5
myrrah , did you have any other last exceptions at the time you had this problem? The one that you posted seems to be related to the sim trying to use the tablet to research vampires. There have also been reports of CC counters, outdoor seating, and toilets that are not working. We will need examples of these items in order to batch fix them. The same goes for any beds, sofas, or loveseats that could not be fixed with the batch fix. i had reels of them 0.0 they were popping up so fast my game eventually crashed so it was really hard to decipher pages and pages of stuff and try to figure out if they were separate issues or if one led into another. But yes-i did locate the tablet and spent the next day just watching and then reading the error reports and taking out and putting in different things until i got it all taken care of. i was confused because someone was obsessively trying to pick up the stuck tablet at the same time i told someone to pick up a pet and the "sit on anything (including the robot vacuum-making me think it was the kitten) threw me. From what deaderpool indicated it was a combination of things which is why it was so confusing. Ea errors, cc errors, and settings in mccc that have now been addressed. So it must be only certain cc furniture because the pets are using the ones i have with no problems. in all my houses now-No errors and they are made mostly of cc. The only one left is in a house where i used the "top bunk" toddler mattress. That seems to be causing errors but not a game breaker. Thank you so much for the response. it's very much appreciated
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Post by myrrah on Nov 12, 2017 12:50:24 GMT -5
i don't think i can post/reply anywhere but here so i'm sticking this in an off-topic place-sorry! is it possible the new version of studio wishes might have not addressed kittens with the sofas? i have played all my households full of cc with no problems until i made a kitten and a puppy for one. Mccc is bombing me with last exceptions and it says something like "endless lines of programming speak that i can't decipher-sit sofa"<~i get that last part-haha! so i went to check the lil critters and the kitten did appear to be attempting to get up on furniture. edit: i've been watching and actually it seems to be being set off each time by sims being told to pick them up. i recall seeing something on the forums somewhere about some other piece of cc causing that like clothing or something? (would just delete this but i don't think i can) i'm looking at this part of the last exception report. Not sure if i'm reading it correctly since there's something in there about vampires (none of my sims are vampires though there may be vampires around) Is this something to ask deaderpool about? Or a cc thing?...
"RuntimeError: Have a middle path to pick up an object that is not in the inventory and we cannot generate a constrained_edge; carry target: object_tablet:0x030a067c31fb5915 interaction: running tablet_SearchForInformationOnVampires:37364 on object_tablet:0x030a067c31fb5915 (guaranteed) final constraint: ConstraintSet(...) dest spec: {steamRoom_sit@ANYTHING, carry, surface:any, stand@ANYTHING, carry, surface:any, sit@ANYTHING, carry, surface:any, sitPoolEdge@ANYTHING, carry, surface:any, sitOnGround@ANYTHING, carry, surface:any, hotTub_sit@ANYTHING, carry, surface:any, kneel@ANYTHING, carry, surface:any, robotVacuum_sit@ANYTHING, carry, surface:any} entry spec: stand@None, carry sim location: Location(Transform(Vector3(190.558136, 149.997391, 273.380768), Quaternion(0.000000, 1.000000, 0.000000, -0.000000)), {89E065915B0400D,0,World}, joint_name_or_hash=None, parent=None, slot_hash=0) carry target location: Location(Transform(Vector3(0.003906, 0.531250, -0.042969), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), None, joint_name_or_hash=None, parent=object_sitSofaQA3x1_01:0x06aa0679dbce19ef[1], slot_hash=3745800593) </desyncdata></report>
</root>"
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Post by myrrah on Nov 11, 2017 19:38:20 GMT -5
Re: the batch fix for sofas/Cas borkededness update: ./whimper-BLESS you guys real good-eeeesh!
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Post by myrrah on Nov 9, 2017 8:51:24 GMT -5
Welcome to the Sims 4 Studio forums! If you would like to introduce yourself or say hi to new members this is the right thread I'm just going to use this as a place to thank you guys who've created (and so quickly updated!) this amazing tool. I'm always floored by the artistry of much of the custom content creations and even more so by those of you who make programs/tools such as this available to make it all possible. I was feeling glum about all the broken beds then voila! scripting magic was released here. Much much appreciation to all of you. Will be backed up by support if i can find a clicky oh-for introductions-there's not much of interest. I'm a "gamer chick" so play lots of games. Have been playing sims on and off since the beginning. Would not have continued playing it if not for the BEAUTIFUL cc that makes building/decorating so much fun and so "therapeutic" though
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