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Post by morietris on Jan 20, 2018 4:04:30 GMT -5
morietris HI moriestris and welcome to the s4s studio. so you've mirrored your pose, might I ask if you have you put any keyframes into place after this in pose mode. ? Yeah, or so I thought, according to several tutorials I did that correctly, even! I fiddled with Blender for a little while, so I'm sharing what I found, maybe other people find it enlightening: if you flip a pose in Object mode, no matter if you put keyframes into place, the joint positions will register as referring to the opposite joint still! So like, from your POW what used to be the, say, left shoulder should now be the right shoulder. But obviously it doesn't get renamed so the game still treats it as the left shoulder (or so says my own logic, might be wrong though). So that won't work. What I did was open a new file, copy every single one of the joint positions (yaknow, those coordinates on the W, X, Y and Z axes), and make sure you reverse the polarity of the rotation of everything on the X and Y axes, but leave W and Z alone (so - 0.0069 rotation on the X axis becomes 0.0069 and vice versa). So basically you copy-paste around a hundred little numbers from one file to the other. Took me like an hour but it works now. I'm pretty sure there is a simpler and quicker way but since this was pretty much the very first time I ever set eyes on Blender this is what I came up with. Hopefully someone can use this and improve upon my workflow, haha :D
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Post by morietris on Jan 6, 2018 7:49:43 GMT -5
Whoops, I forgot I posted this... Sorry I'm not great at explaining the problem. I'm a complete noob and English isn't my first language... inabadromance Feyona what you guys are saying sounds relevant and is probably causing the problem. I didn't even know these things existed! Man, do I have a lot to learn. Thank you so much for your help! You guys are the best.
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Post by morietris on Jan 6, 2018 7:44:51 GMT -5
Hey guys, um... I know, everyone keeps saying this but I am also a newbie and need a little help. I have tried looking for this information elsewhere but nothing I've read helps at all. How to I mirror a pose? I have an awful lot of problems with mirroring things in general (looks so easy in Blender! doesn't work at all in-game!) but for this specific scene in a story I have decided it would be easier to mirror the pose than mirror literally everything else. So I mirrored it in Blender (in Object mode, using the Mirror function, around the X axis. Looks great! However, when I import it and create a .package file and then drop that into my Mods folder, while it shows up in-game in my Pose by package list, it looks no different from the pose I started out from. Literally no difference. Not mirrored at all. So I guess while it shows up in Blender correctly, there must be some setting or some quirk of the object description I need to change for it to show up correctly in-game as well. What else do I need to change?
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Post by morietris on Dec 22, 2017 10:07:00 GMT -5
Okay, I updated! And yeah, I was importing the textures to an adult bracelet, sorry if my explanation wasn't very clear. After a while I tried making all textures except the diffuse blank. That fixed it. Now my only problem is that it works with every outfit except the one my Sim is wearing, which for story purposes I can't really fix retroactively... Arrgh.
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