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Post by amysanros on Feb 2, 2018 12:51:13 GMT -5
Thanks for the answer! I have not yet had time to look at the file and practice your tips, but I am grateful for the teachings you have given me. I'll take a look at the package and see if I can fix the problems as soon as possible.
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Post by amysanros on Jan 27, 2018 12:54:23 GMT -5
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Post by amysanros on Jan 26, 2018 11:59:00 GMT -5
up
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Post by amysanros on Jan 25, 2018 11:47:03 GMT -5
link hereBefore it was deformed, now it is also transparent. Is there something that fixes bones in sims4studio?
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Post by amysanros on Jan 24, 2018 17:32:19 GMT -5
I tried to make a pectoral collar, I transferred weights from a standard mesh, I created uv_1, but the mesh in the game is deformed and leaves the pet transparent, what can it be?
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Post by amysanros on Jan 15, 2018 14:51:43 GMT -5
I intend to make a functional carrier. So, if I had functional baby carriage in the game, could I use this to transport pet's msm form?
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Post by amysanros on Jan 15, 2018 14:34:50 GMT -5
Is it possible to carry your pet in a bag? If so, how can I do this? example of what I want to do :
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Post by amysanros on Jan 4, 2018 23:42:36 GMT -5
Hi! Thank you for bumping this, i remember seeing this whilst in mobile but then i lost track of it. so sorry! The issue here is that you imported the same texture into the bump map and specular. These two textures are composed completely different. The bump map (F85F18101CB0C479) has an specific grey-scale main layer and a different gray tone alpha channel. The specular (C8EC14DFB379BAF6) has a main layer color depending on the type of shine you want to give your object with an alpha channel. If you'd like a matte bump map and matte specular, then you can grab the textures HERE and import them accordingly. I highly suggest you do your own textures if you want more detail in your objects. It all depends on the project. Also, i notice that the texture of your object has a very distinctive shading... have you done the texture manually? I suggest checking out THIS BAKING TUTORIAL (the example is a clothing piece but the steps are the same for any mesh) to create a base texture for your object. Remi, in my case the problem was the one mentioned above, but it may be that in your case it is something else. See if the above explanation helps you.
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Post by amysanros on Jan 4, 2018 21:35:48 GMT -5
How did you fix your issue? Because I'm having the same problem and I am losing my mind What exactly? I had two problems: strange shadows and another over brightness
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Post by amysanros on Jan 4, 2018 21:32:52 GMT -5
aww everything looks adorable. in glad the hear. btw, by "his" you mean me? cos I'm a woman >.< Sorry my english is not so good. I wanted to refer to your explanation.
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Post by amysanros on Jan 4, 2018 15:36:55 GMT -5
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Post by amysanros on Jan 4, 2018 13:44:52 GMT -5
my texture is with a white alpha where is the uvmap and the black background. Can this be the problem? I have to make changes in texture or specular?
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Post by amysanros on Jan 3, 2018 20:37:11 GMT -5
I'm opening the specular texture in photoshop and changing the red and blue channels. saving everything in dds. I even downloaded some objects that had a brightness similar to what I wanted and tried to adjust the colors accordingly, but I did not see any changes.
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Post by amysanros on Jan 3, 2018 16:47:33 GMT -5
One last doubt, I used your files that you told me are matte, and I tried modifying it to get a light shine, matte plastic style, but did not succeed. How can I change this?
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Post by amysanros on Jan 2, 2018 13:08:09 GMT -5
Thanks for the answer! I have a hard time producing textures, but I've never had a problem with bumpmap overlays. I've been away for a long time without creating objects, and a lot I forgot how to do it. I tried to create textures the way I remembered, but it did not work. Thank you for helping me!
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