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Post by digitaldollies on Jul 18, 2015 10:57:50 GMT -5
Gosh, Im sorry again, I don't ever remember to come back and check, but I have the pictures for you
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Post by digitaldollies on Jul 15, 2015 10:41:26 GMT -5
Sorry, I just saw this reply. I didn't change the tuning, I just erased that line of text, but the lot I used it on was residential and after several days of gameplay never saw any sort of issues.
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Post by digitaldollies on Jul 15, 2015 10:32:38 GMT -5
I'm not quite sure if it is the specular file, because I've changed it multiple times. But I'm trying to do a recolor of the S.Cargeaux set, and the island persists in a line very close to the outside edge. And it's not all of the variations just ones that must use a particular corner. In S4S it shows the texture right, but in game the line shows, mostly if I'm looking at from an angle. I can provide a picture if needed to explain.
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Post by digitaldollies on Jun 16, 2015 17:23:35 GMT -5
Hi, I have a quick question. I'm cloning a couple of GTW signs and making them standalone recolors, but I noticed in the the descriptions /n/this will make more customers come to your store. I want to make sure the signs I'm creating will not draw customers because they are for a residential lot. Thanks so much.
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Post by digitaldollies on Jun 2, 2015 2:59:20 GMT -5
I'm stuck at the step when export mesh should open blender. It doesn't and I'm not sure which file to open or if I should import and again which one
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Post by digitaldollies on Jun 1, 2015 21:24:01 GMT -5
I just want to say thank you, I was able to successfully create a bumpmap on the first try with this tutorial.
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