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Post by eviltiptip on Mar 7, 2016 15:57:42 GMT -5
What do you mean? The Bump shown in that screenshot you have is edited for the Wood slatted retexture they did. Notably when you zoom out, the bump reverts to the Default EA Bump from the original GT Mailbox. This is shown in the post where they uploaded the file. They did the bumpmap correctly from what I'm looking at, which is why I am assuming that it's an issue with the object referencing an EA bump for lower LODs rather than using the new bump. I didn't know there are maps for lower lods, shame we cant see it in studio, anyhows if that's the case then changing the tuning of this object to a tuning from an other object with same function should solve the problem, shouldn't it? Does anyone have more info about maps we cant see in studio warehouse?
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Post by eviltiptip on Mar 7, 2016 14:39:30 GMT -5
well the bump still show the pattern in file he posted...
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Post by eviltiptip on Mar 7, 2016 7:13:09 GMT -5
Well if you look in blender on your UV map you can see the parts with bug does not position with the body UVs , like shown in photo below: Now in your texture i made arrows show where the part of your shirt that have bugged is sitting: So first thing , if you go to UVs area on blender, on the bottom panel click UVs, and choose Export Uvs, that will make u a image with you uvs, you then put it on top of your texture layer and it will show you the position of uvs. Now you can fix your texture in 2 ways: 1> create the texture you want on the position UVs are now. 2> change the UVs position in blender to where your texture already is. save and import mesh and it will fix it.
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Post by eviltiptip on Mar 7, 2016 5:58:30 GMT -5
looks very nice, good job <:
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Post by eviltiptip on Mar 7, 2016 1:44:23 GMT -5
If you go to warehouse tab in sims 4 studio, you can find the file i put in red circle, this is bump map file, it what makes your shadows, you need to export it, and edit it for your needs, if you dont know how to do it, you can find tutorial about it in HERE, u can also just color all of it same color as the background, that will delete the shadows. i was thinking you already done that, but i see it still there, maybe u edit other file?
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Post by eviltiptip on Mar 7, 2016 0:55:34 GMT -5
ohh i didnt understand you did not know blender, but ye you figure it out your self, just create cylinder scale it Z axis down and u get a disc <: if you need any more help just ask... good luck
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Post by eviltiptip on Mar 6, 2016 14:56:48 GMT -5
@d4s thank you for correct me. xklaaaaa if you post your package file i could have a look at it.
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Post by eviltiptip on Mar 6, 2016 3:29:41 GMT -5
Did you imported mesh in to all lods?
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Post by eviltiptip on Mar 6, 2016 3:28:40 GMT -5
Mmmm i dont really understand what you need help with? Just go to blender and create a disk shape mesh, it should take you about 2-3 mins to do so. so where is the problem?
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Post by eviltiptip on Mar 6, 2016 3:21:55 GMT -5
Hello, if you want to change one of the tv shows, you need to find the video file of the show you want to change. open a tv in sims 4 studio, then follow the tuning, in xml you will see tuning number of channels, search one of the channel tuning and in there you could find hex number of a video file(you can also google for it, EXAMPLE:search for "sims 4 nature show hex number"),then search for that hex number in FullBuildFile. the only thing at the moment sims 4 studio only can extract it as a *.BIN file, so u have to find out what type of file store in bin file to convert it, im not sure what type of file is it, but if u stuck there let me know and ill try to help.
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Post by eviltiptip on Mar 5, 2016 3:49:05 GMT -5
iv done mood, and default, same result in both
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Post by eviltiptip on Mar 4, 2016 1:04:46 GMT -5
UP "sorry inabadromance just saw u reply", no it doesn't, that's why i think the walking position is stored somewhere, but cant find where.
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Post by eviltiptip on Mar 3, 2016 12:29:34 GMT -5
the dropbox link is broken , cant download...
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Post by eviltiptip on Mar 1, 2016 12:43:11 GMT -5
This seems like a simple problem, i can't tell what it is from a screen shoot, please publish your blend file.
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Post by eviltiptip on Mar 1, 2016 12:39:49 GMT -5
Hi there, i dont understand what you mean trim, if you want shorten the legs,you can use CTRL+R , the hover one of the side edges of leg create loop cut, u can enter position number to make them all same size, then just delete the faces below. you can use arwenkaboom method. Or you can extrude all face from below all 4 legs to where u like, and delete the left overs, again if u need screen shoots just let me know. If you dont get it let me know ill post screen shoots,
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