|
Post by eviltiptip on Feb 29, 2016 11:30:16 GMT -5
upload it to any free file share web and post the link here <: And welocme to forum btw(Just saw you are new user) (:
|
|
|
Post by eviltiptip on Feb 29, 2016 8:53:00 GMT -5
Hello there, the skin can be found in deltabuild.package you if i remember correctly its in delta build 1, if u want the adult female i can send u already extracted once. Btw for each type you will need to edit 20 files, for example for adult male u need edit 20 files, that cause there are 20 textures for thin/fat/muscle... Good Luck
|
|
|
Post by eviltiptip on Feb 28, 2016 11:33:33 GMT -5
yes you can, you can modify the mesh as you like and it still works. if u want to create new meshes it also can be done, but sometimes this make problems if u not make it perfectly, if you new i would say try to edit the mesh and edit the texture and bump maps to make it look good. you can read my tutorial it can help
|
|
|
Post by eviltiptip on Feb 28, 2016 11:02:49 GMT -5
check forum in few days, soon ill have some time, i will take your mesh and try to import it into to sims from start to end, and see if my result will be same as yours.
|
|
|
Post by eviltiptip on Feb 26, 2016 1:29:13 GMT -5
I took a look at your project. i don't know how to fix it, i will work on it little more when i have the time. but MD mesh, cant be used as sims 4 as it is, when you import a mesh into sims 4 studio, it fixes things in your mesh to mach the setting of the clone u made. MD clothing sit on top of the model, other then be part of the model as it should, and the fabric it self made from 3d mesh when it should be just part of the body. your bones looks fine, but from some reason after you import the model,the game see part of your clothing like it should be foot, i don't know why, there should be a fix for it, ill try my best to help, but maybe some1 who knows more about how s4s fixes meshes or about bones for sims 4, can help more.
|
|
|
Post by eviltiptip on Feb 26, 2016 0:54:22 GMT -5
Well like i say you can start learn how to make it, it not very simple, but also not as hard as build mechanics for body. But i think if u want to make it look good you need to know modelling good <:
|
|
|
Post by eviltiptip on Feb 26, 2016 0:52:22 GMT -5
Hello there. Each object have bones who tell the game what will be the position of slot to put something on, if u bring new mesh you need to set this bones to the size of your item. HERE you can find tutorial on how to do so.
|
|
|
Post by eviltiptip on Feb 25, 2016 15:50:59 GMT -5
Hello there, im not sure exactly what you asking, but if you got no idea what to do and you need learn how to make one from start to end i will suggest you start with this Tutorial Page , and just find the once you need to make what ever you like. If you need more help just let me know, good luck.
|
|
|
Post by eviltiptip on Feb 25, 2016 15:41:54 GMT -5
post the file plz
|
|
|
Post by eviltiptip on Feb 25, 2016 10:36:56 GMT -5
Hi there, when you created this mesh, did u use a clone that have have shirt that cover the arms?
|
|
|
Post by eviltiptip on Feb 23, 2016 14:21:31 GMT -5
well, you say in blender it looks fine, but when i export the mesh from package you gave me and open in blender it looks same as in s4s like in your first image. if you never export it, and only work on your original file, try export it, then fix the shape on the exported mesh and import it back in. let me know if that works for you.
|
|
|
Post by eviltiptip on Feb 20, 2016 12:16:01 GMT -5
thats not press tab,press tab only take you to edit mode, thats extrude, i don't show how to do it it tutorial yet, and you should learn basic of blender if you want to edit mesh. i will add section on to to extrude and modelling next week.
about bump map, google "convert to normal map", you can find websites does it, and after convert it you can keep following the tutorial.
|
|
|
Post by eviltiptip on Feb 20, 2016 9:05:23 GMT -5
please post your .package file
|
|
|
Post by eviltiptip on Feb 19, 2016 6:42:22 GMT -5
up
|
|
|
Post by eviltiptip on Feb 19, 2016 5:47:30 GMT -5
This i s a good tutorial, but all of your imaging editing is only explend for Photoshop. Not all of us can afford Photoshop. So there is no way on figuring out how to do the high-end normal map or specular map. Its true, but i do say it the tutorial intro, and i say who will not use photoshop will need a software who can handle dds file and normal maps, and will need to know his software well so if he say what i do in photoshop he can copy my acts into his own software. I also say in the intro that this tutorial is about give people info and tools on what should be done, and let people think for them self, other then just show people how to make an item using 1 software of only 1 way to do so. I can write a 10 pages tutorial only about mapping, but that something that wont be useful for most people that's why i made it the way it is. Also this tutorial is not done, i will add a big section about modeling (mesh modify), and i will make bigger section about mapping. If you think i should also show more tools to create normal maps i can,but web site who make it for or plug to other software that don't give you options to change attributes is against the all idea of my tutorial, to let people explore and figure for them self what way good for them <: And thank you for show me whats missing, always good that other people will show me what missing and what they need more so i can improve it to make it perfect, so thank you and if find any fails please let me know again.
|
|