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Post by wabambam on Sept 6, 2019 21:08:01 GMT -5
1- HtXkLUvyM55VqFjTcloivvQFHC0UsAr0 2- HuRjpvpO3ZXFJzWheQtTqPrVNDOsmnZW 3- YD0LwyDnhWTbez10XYRvSbnvLgCRkkap 4- vwVkngfQfnP3jtkIuQL1i3EbdQotTLCx 5- LZ2JwQhOuGMInBCHySOMeRcpMKIS7nwD 6- L5Sz05rIoSxSpdtYNqKvGAYykmnnPg4D 7- T4efOP5jHFth8a7yC3IXvpDWQTcO5MoK 8- VMQblhjY9WMAbm950afhZXj71Hfo4WQo 9- ADU1zoIlEmtfCqX2VoAf2blwMWuYd0uv 10- DM9uFTBPZi4nG7FWjDOH3qojYCt2jTCb
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Post by wabambam on Jun 7, 2017 7:54:23 GMT -5
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Post by wabambam on Jun 6, 2017 14:23:20 GMT -5
figured I would share this as well. I keep going back to the comment that they aren't lining up.. I cannot figure how that could possibly be the case. Here is a link to the .psd i'm editing with right now. As this stands, the result is the same as the previous pictures. link what I find really interesting is that on the left arm of the sim, there is a button from the front jacket area, and on the right, the sleeve texture is also too high, about the same difference as the front of the jacket. The back of the jacket doesn't seem to be affected by the normal at all as far as I can tell. Sorry if these images are too large, i just want to show the detail best i can since I'm not great at describing these things :D
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Post by wabambam on Jun 6, 2017 11:12:08 GMT -5
This confuses me more than I'd like to admit (rofl) So, when I went to edit the normal for this accessory jacket, all I did was move the front of the jacket into placement in the "extra space" as i mentioned before. If the size of the map doesn't really matter I guess I don't understand why it doesn't appear where the UV map & diffuse is? I've been going through older threads regarding normals and I followed the tutorial you posted with the github link, made a new one from scratch with that and it's still mapping strangely, position unchanged.
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Post by wabambam on Jun 6, 2017 8:36:31 GMT -5
Now that I'm looking at the original top version i did of this same mesh, i see the normal map there was also 1024x1024 while the diffuse was 2048x4096. I'm not sure matching the sizes of the images is necessary (?) considering resizing didn't help. I'd hate to not include a normal since it really helps those buttons and the textured fabric at the bottom and the end of the sleeves look a ton better.
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Post by wabambam on Jun 6, 2017 8:29:16 GMT -5
I'm not sure if this image works but this is after i changed the normal size to 2048x2048. I cannot figure this out for the life of me! :(
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Post by wabambam on Jun 5, 2017 21:24:42 GMT -5
I honestly don't know how to phrase this question because I'm not entirely sure what the issue here is. I have edited the mesh and UV map of the base game varsity jacket to be an accessory in the ring category. Everything has been okay except my normal is showing at what i can only assume is half-size in respect to my UV? All I did when I edited the normal was move the front part of the jacket into the "extra space" at the bottom of the image of the original normal and saved it as a .dds PACKAGE
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Post by wabambam on May 23, 2017 10:52:14 GMT -5
Have you checked in your settings to make sure the Sims 4 Path is correct? This happened to me once when I moved my game files and didn't update the settings panel
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Post by wabambam on Apr 10, 2017 13:14:32 GMT -5
Okay- that must have happened when I was attempting to create a second package with a different set of swatches. My end goal here is to have one package with the mesh and EA color swatches and then another, optional, package that will have different additional swatches, preferably in the same CAS entry and not as a standalone recolor. The package I shared was my first attempt at the base package- the one that would include the mesh and original Maxis Match textures. Is there a tutorial regarding the process for creating the second package type I described?
Edit for clarity- I actually got that reversed - this package I shared was the first attempt at the OPTIONAL package, not the one that would include the original mesh and MM textures.
BTW, thank you so much for all of the quick answers, all of you are so helpful!
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Post by wabambam on Apr 10, 2017 9:51:25 GMT -5
yeah, this issue is really strange, especially in game, how empty this package is because when I open it in s4s the mesh and textures are all there. I started this project on 3.0.1.4 but have since updated to .5. My notes on this package say I cloned from the base game short shave and then appended the bob cut into the short shave mesh where I did my edits. I've since restarted my project in a new package that is working fine, but looking at the one I shared, it does appear as though I may have cloned it from a piece of cc based on the Warehouse CASPartResource area? I'm still trying to learn all of s4s so this is more of a troubleshoot where the heck i went wrong type question lol im so sorry
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Post by wabambam on Apr 9, 2017 9:57:02 GMT -5
pretty straightforward- I'm doing a simple frankenmesh that I had tested at every point- mesh edit, texture edit, spec, normals. I went to do my recolors to match my texture to the EA colors and now all I'm seeing is the checkerboard. What the heck is wrong with my .package? I haven't edited much here from the original .package so I have no idea what's causing this issue. I'd post an image but it seems unnecessary lol package
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Post by wabambam on Mar 19, 2017 11:38:51 GMT -5
Ohhhh I think you just put me on the right path! I'll definitely get to work on this soon! Thank you so much inabadromance, you're fabulous!
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Post by wabambam on Mar 17, 2017 14:42:21 GMT -5
All I want is to make a terrain paint and flooring that matches the world sidewalk textures but I can't find the entire texture, only parts that are attached to the related roads. I've been hunting through the game files all day and I'm getting pretty frustrated I'm sure there's another place where I can get the entire panel texture but I'm just missing it. Can anyone point me in the right direction?
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Post by wabambam on Feb 21, 2017 22:22:33 GMT -5
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Post by wabambam on Feb 20, 2017 21:32:35 GMT -5
I'm on my phone so I'm not able to link a photo right now but i have been working on a de-chained version of this top. I'm having a couple of issues closing the area under where the chain is connected to the top itself (from the inside, UGH!) but I plan on getting it fixed up and posted very soon!
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