The .package you shared is just the regular EA vase you cloned off of. So either you went wrong somewhere with your mesh, or you shared the wrong file.
Most glass in the game isn't anything "special", it's a normal mesh that's set to "phongalpha", which allows varying degrees of transparency, so not just 0% or 100% as "phong" does. So the "glass effect" is achieved through a regular texture and transparency. In some cases the "glass part" has its own texture, in others the glass is mapped on the same texture as the rest of the object.
If you look at the texture of the vase you've cloned off of, the glass part is the rectangle on the right. It has obvious light lines painted on it (via texture itself and the alpha). I suspect your vase has a weird texture because it's not mapped correctly.
You need to change the slot behavior in the warehouse tab since some objects can only sit on the ground while others can be placed on shelves.
So go into warehouse –> Object Catalog –> scroll down to “Slotting Behavior” and change the number in it, according to what you need: 0 - will not sit on a surface, use for objects that will be only on the floor 1 - will sit in small, medium, and large slots (can be used shelves) 2 - will sit in medium and large slots 3 - will sit in large slots
So let's say you created a medium slot in your box, in order to make them stack, change the slot behavior to 1 or 2
OMG!!!! IT WORKS THANK YOU!!! Praize the simlord!!!!
Post by xquiller44 on Mar 29, 2016 18:22:21 GMT -5
I was making this piece of art
and there were only twp problems the bump map and some weird shine in the legs. so i went to edit that i put an empty DST file or pnh i dpnt know i made everuthing like i did with my other mods but something went wrong and this ended up like this monstrosity
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