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Post by comb on May 19, 2018 7:48:01 GMT -5
comb just reduce the UV card. I had such problem Whats the setting for that?
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Post by comb on May 18, 2018 20:47:27 GMT -5
Also i noticed my uv map is extremely large
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Post by comb on May 18, 2018 20:19:38 GMT -5
Mine is still pretty greyish
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Post by comb on May 17, 2018 12:47:20 GMT -5
I have palm trees i made a conversion of sitting in my folder rotting away and wanted to know if anyone could help re-texture them and make them more consistent and better quality.
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Post by comb on May 17, 2018 12:28:37 GMT -5
Hello comb You dont need to make a bone. If you want to cocnnect the animation into the slide you need to use the "mirror_PsychSelfUp" iteraction as a base and connect the animation from there changing : <V n="content" t="staging_content"> <U n="staging_content"> <U n="content_set"> <L n="affordance_links"> <T>13643<!--mirror_SelfPepTalk1--></T> <T>98860<!--mirror_SelfPepTalk5--></T> <T>13645<!--mirror_SelfPepTalk3--></T> <T>145174</T> </L> </U> </U> </V> with <V n="content" t="looping_content"> <U n="looping_content"> <U n="animation_ref"> <T n="factory">id of the animation iteraction<!--youranimationiteractionname--></T> </U> </U> </V> that will connect the sim into the ladder. you need to positition the ladder where the sim starts the animation in the same area of a floor mirror. The next problem to solve is to the sim enter the swimming animation on the pool. I was trying to make a diving board many time ago, but couldnt solve how to get the sim into the pool. You need to mess with the pool portal. but dont know how to do it yet. :'( Sacrificial made it aware of me that that wouldn't work since my animation is suppose to play once and not loop
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Post by comb on May 16, 2018 16:20:43 GMT -5
Do i need to make a bone?
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Post by comb on May 16, 2018 13:23:33 GMT -5
Id love if it was possible to sorta by how many textures a item has so i dont gotta go through a million objects to find a object that has the right amount of slots for textures
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Post by comb on May 16, 2018 13:02:13 GMT -5
Does anyone know where I can find the file that controls the lighting that cast on a sim, the goal I want to get is to make the sun cast on Sims naturally when they are outside or indoors. Heres an example of what I mean, so the women in the foreground has the sun casting on her from the window (she's actually an object like a statue) And the man in the background is a real sim and he's standing in front of the window like she is but completely dark as if the window and the sun isn't coming in.
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Post by comb on May 16, 2018 3:17:55 GMT -5
necrodog You seem to be the king of animation and objects maybe you'd have a idea
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Post by comb on May 16, 2018 0:08:43 GMT -5
Firstly, is that a Sims 3 slide animation for the Sims 4 ? What did you use as a base clone FIR the Slide. Was the animation successful in blender when you played it. From your video, the Sim animation looks way pretty off the slide.So am wondering if the animation was just converted and not adjusted to fit and work with the positioning of the slide. That is a sims 3 animation to sims 4 but i noticed that the slide i used was not even from sims 3 so i gotta replace that slide, and the animation plays in blender and in game but it doesn't start anywhere specific it just starts where the sim is standing at the moment.
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Post by comb on May 14, 2018 3:26:55 GMT -5
Hello
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Post by comb on May 14, 2018 3:26:24 GMT -5
I extracted texture from sims 4 using ninja ripper but they all are grey? anyone know why?
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Post by comb on May 10, 2018 0:13:18 GMT -5
Hello so this morning sacrificial helped me with a pool slide and he got the clip working with the slide but theirs a issue with the sim being able to start the animation anywhere and not on the slide also is their a way for when the sim hits the water of the pool to stay in the pool at the end of the animation and start swimming. (Heres a video for visual reference also disregard the name of the interaction those will change if this becomes a sucess)
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Post by comb on May 6, 2018 22:25:36 GMT -5
I used ninja ripper once to rip some models from GW2 and I was amazed that all the UV and textures came out in tact along with the characters being in t-pose (ive never seen a ripper to that). Maybe you could look into that program. I've already tried it ninja ripper, the uv and the object comes out extremely smashed!
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Post by comb on May 4, 2018 15:52:58 GMT -5
Pool slide for the swimming pool Im trying to get one working hopefully
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