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Post by comb on May 4, 2018 5:36:48 GMT -5
I would say buying speedtree would be the only way but i dont even know if even paying for the software to just make conversions would even allow me to import the trees back in it and export obj
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Post by comb on May 4, 2018 5:35:21 GMT -5
hi! I might not be understanding or getting the full idea, but why do you want to edit the uv if you say you want to keep the mesh as it is in Sims 3? Since i ripped the tree from the game since theirs no possible way of doing so the UV was destroyed along the way :( which makes texturing really hard!
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Post by comb on May 4, 2018 5:34:05 GMT -5
Mathcope, that's brilliant and totally something that didn't occur to me while working on my own projects. What programs do you recommend to extract game files? I used 3d ripper dx that should help get your hands on the model but you will have to resize the plants cause they get a little weird in blender and also i recommend putting the plant down in a empty Create a world and rip there so it take everything!
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Post by comb on May 1, 2018 2:29:29 GMT -5
I really dont wanna move the leaves or change them or recreate them cause the point is keeping it how it looks from sims 3 :(
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Post by comb on Apr 29, 2018 23:43:59 GMT -5
If each of those 'leaves' are separate planes that aren't connected you could hover over a single vertex, press l, and blender will select only whatever is connected to plane. Then you could uv unwrap each leaf on its own. It would cut out that confusing jumble. Ive kinda already tried that, the planes are interesting shapes and me doing that kinda clips them into separate pieces plus i cant see with all the leaves in the way
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Post by comb on Apr 29, 2018 23:16:56 GMT -5
Ok, So I was able to rip sims 3 tree from lucky palms and I want to know if somebody with more blender knowledge than I know a easier way of fixing the UV map cause its a bit hard for me to do each and every leave if I can't see what I'm moving since there's so many
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Post by comb on Apr 20, 2018 6:31:49 GMT -5
This is The Sims 4 Laundry Day Stuff Icon that lost the community vote. I wasn't really a fan of the icon that won the vote, I really thought the washing machine really fit the pack, but sadly it didn’t win so I made a replacement for the icon.
Just a small Cosmetic mod that changes the pack icon across the game!
FIXED 6/20/18!
This is not updated for the new sims re-brand menu but it may work with Twistedmexi Clean UI, But ill try and update this when i can for the new re-brand!
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Post by comb on Apr 18, 2018 4:52:23 GMT -5
I'm not sure if anyone has done this, but I gone ahead and liberated the family portrait from the new update so nobody really has to go through Sims mobile or at least before they release it. This is probably also good if you have a old device and cant play sims mobile for the new item! 4/18/18 - If you downloaded this, re-download i forgot to add the color swatches, sorry!
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Post by comb on Apr 12, 2018 6:37:58 GMT -5
I was able to get my sim into blender but The uv looks awful and would never fit the texture any ideas?
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Post by comb on Apr 11, 2018 19:20:30 GMT -5
Yes Sweet! thanks!
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Post by comb on Apr 11, 2018 18:56:32 GMT -5
If i were to upload something thats halloweenish or spooky could i get the pumpkin badge even though its not october?
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Post by comb on Apr 10, 2018 22:47:12 GMT -5
Its pretty scary looking not gonna lie but if this is how its gonna have to work so be it
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Post by comb on Apr 10, 2018 22:29:46 GMT -5
I think you could move the non-slide elements to match up with the water effects rather than vice versa. I looked at the mesh, and the pink caterpillar and frog parts are easily separated from the slide itself, allowing them to be moved along its length without difficulty. Those can be positioned wherever you want to match up with the water spouts. Oh my goodness your right! let me try this out!
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Post by comb on Apr 10, 2018 22:16:52 GMT -5
Unfortunately, I don't think so. It's still a really cute object though, and I think the effects issue can be worked around without any lessening of its visual appeal. Im not entirely sure i can even keep its visual appeal if i edit it, It will look very wonky or weird
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Post by comb on Apr 10, 2018 22:07:16 GMT -5
Yw. In looking more closely at the tuning, it seems that all the unsoapy water effects may actually be part of a single effect while all the soapy ones are part of another (there are no separate small spouts and large spout - all are a single effect). If that is the case, tweaking the mesh is probably going to be the way to go as there is no effects editor that I know of at this time. Aww man, I guess i have no choice then :(
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