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Post by ansett747 on Oct 9, 2015 1:40:10 GMT -5
ansett4sims, I'm sort of curious what tool you used to make your Sims 3 version since you didn't make any mention of the tool that allowed you to do it in all the credits you have there in your video. Unless you're saying it was Quantas Airlines? The tools I used are in the credits on the Machinima video except I forgot to put in was Sims 3 Package Editor and sims3cliptool. I used Blender, Sims 3 Package Editor and Sims3ClipTool.
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Post by ansett747 on Oct 8, 2015 21:15:02 GMT -5
Hi orangemittens, I wish I could say it worked but no luck. I added the mouth slot, the sound and the SuppressLipSync, and the game still crashed What a coindicence.. I started making Lipsync phoneme on Blender, but I have a bit of a problem with the final project. The lips are moving but the jaw is stuck.. Hmm... But anyway here it how it looks like. Here is my last year animation This is my final project in The Sims 3. ==========================================
P.S
I noticed the tongue is missing in the mouth on Blender except in the game. Also I'm trying to duplicate rigs on the iris so I can make a look at something (track to). Making extra rigs can cause the pose not functional?
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Post by ansett747 on Oct 2, 2015 21:54:47 GMT -5
Hi ansett4sims, welcome to Studio forums. I don't understand the question. If you're distorting the model in Blender it is, most likely, not going to look right in the game. You need to make your changes to the rig in a way that does not distort the model. --------------- Everything is good. I figured it out a month ago orangemittens.
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Post by ansett747 on Aug 29, 2015 6:47:23 GMT -5
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