Hello, I have a problem with the files. Since I installed the new Sims4Studio, I can't link the files to the program, so that they open automatically if I click them. Open file example.package with --> Sims4Studio.exe --> don't work, he don't remeber the path and Sims4Studio don't even appear in the list at all.
The only option is to open the programm first and open the files through the program.
saisanzi I'm not sure if this is the same issue but I had something like this happen to me once after I messed up reinstalling Sims 4 Studio. It was something with Windows registry. Here's what I did, very simple: I went to Program Files and navigated to the Sims 4 Studio EXE file and renamed it. I put in the version name in it but you can rename it however you want as long as you change the file name. Then go to a .package file, choose "Open with" and also check the box for "Always open with this program..." (or something similar, I don't remember what it says exactly). Then, navigate to the Sims 4 Studio EXE file you just renamed and double click it to choose it. That way Windows will always remember to use S4S - if your issue is the same as mine was, of course. Also, you would have to do this everytime you reinstall/update S4S.
Hi. I'm sorry to bring up an old thread but I guess it's best to keep things together since I have a doubt about the same issue? I'm making some default override recolors for world objects in the debug section of S4S, like trees and also the grass on the floor. So I have two questions.
One - that seems to have been answered already - so, I can't have a .package that overrides a debug tree texture without including its mesh? Why is it, then, that a lot of the debug trees I recolored changed other trees that used that same texture? How can we have issues in overriding textures that are used for other objects, that we don't want to change, but they change along? This issue is best described in this tutorial by orangemittens, not sure if I was able to be clear. My objective was the same as the original poster, I thought I could get rid of repeating resources such as the mesh and even recoloring the same texture resource twice without noticing. I guess I'm just trying to see if I understood this correctly.
And the second question, how can I share overrides to world ground textures? I found them inside the fullbuilds and changed them directly through there. I wasn't able to find them with the "override object" option in S4S's debug. Now I would like to share them, but I have no idea of what mesh they are referenced to? I thought I could make a blank package and create resources with the same instance numbers as the textures I'm overriding, or something like that, and it would work. But I guess not, from what I'm reading here?
Thank you. EDIT: I found this thread that solved my problems. I still don't understand how one thing works with the other, but as long as it does the trick...
Hi. I made a backdrop replacement for Windenburg and it doesn't show up. I went into S4S, clicked override, searched for matte and found the backdrop called "mountain range 1". Exported the texture, edited it, imported it back again and it shows up fine in S4S. But when I go in game, the default backdrop is still showing. I tried deleting the cache files in the documents folder thinking it could have something to do with refresh and nothing. It's still there. Does anyone have any idea what could be going on? Here's a picture of the backdrop I'm talking about:
This is loads of fun! I think it's the first time I really got into Simblreen, although I was already around in Tumblr this time last year. I'm not going to do the trick or treat thingy, since I guess I don't have enough followers for it - can you imagine the shame if no one shows up at "your porch"? lol But I made something too and put it up straight for download. I put it in my Creator Studio too, anyway. My simblr is here if anyone wants to check it out. Meanwahile, I'm already doing the rounds in trick or treating this simblreen, a lot of awesome stuff. Happy halloween, best time of year!
Witchy posters in 30 swatches with white and golden frames. The artwork is by Camille Chew. I think if really fits with the game, if you’re Maxis Match or not (like myself lol). Her work is really cute and intricate, and she kindly let me bring it into the game. You can see more of her stuff here. Mesh by me. Happy halloween!
Hi. I'm making some walls and I have to change the normal maps. I'm used to making normals using DDS and I need the alpha layer. So I've made the normal for my walls and saved as DDS "DXT5 interpoladed alpha", as always, but Studio won't recognize my file when I go into import. I can export as DDS, but not import. I have the latest version of Studio (Harmony 184.108.40.206).
I searched for this in the forum and couldn't find anything, except for the update notes saying that DDS was being supported again? I'm a bit confused, though. Is this something that can be fixed or is Studio not supporting DDS files anymore?
Hi, orangemittens. It worked now, all I had to do was put in another 0 after clicking outside the field once the first 0 was in. I hadn't tried clicking out and in again, and that solved it. Must be something with my PC, I don't know lol but thank you so much for your time, the pillows are working now.
I reinstalled S4S, and installed the latest version Harmony 220.127.116.11, still no luck. I tried changing the footfrint of other packages following the same method and I got the same result. As soon as I type in a 0 into the fields, they turn red. I save the package and when I reopen them, the numbers are back. Is it really supposed to stay all 0s or perhaps I'm mistaken and should make further tests? I'm thinking that removing the footprint will make the item go over other items (or sims) without having to use MOO, right? Thank you once again
Hi, orangemittens. I'm checking the Objects box you mentioned: Footprint resource > Object Polygons > Intersection Flags > Objects. And the 0s I'm putting in the fields inside Footprint > TemplateKey, the three fields called Group, Instance and Type. Although "Group" is already all 0s, but not the other two. I'm using S4S Harmony 18.104.22.168. And here's the package (Mediafire, hope it's ok). Thank you
Hello. I can't get this to work. I chose "create 3d mesh" and chose a floor statue, replaced it with my mesh, and put the zeros in the footprint fields. I also put the check on the objects box. But the fields with zeros turn red and if I save and open the package again, they are replaced by other numbers. In game, I can't place the object over another object without using MOO. It says "can't intersect with other objects". My mesh is of pillows. What am I doing wrong? lol Thank you!
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